Hi TC this is the Horde Community speaking

Did they stream yesterday? I couldn’t find it.

Are you referring to the last stream from last week?

Mostly the balance spread on jd/kait, the ammo economy, and the hero system.

They might nerf the enemies, but I don’t see those 3 changing, at all.

I’m with @anon32088142 on this one. They can keep this current Horde mode. I just want them to make another variant we can chose as he said in his post earlier. We need a classic Horde option. A majority of Horde players would love this and the amount of players would skyrocket IMO.

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How? Slower target, larger body. They do however attack faster, i can say that. Leeches pearch n have a much slower attack however there damage values r rather high also. Leeches that is.

(We are of course not refering to poppers i hope as they are different in class entirely. I would add tickers as one replacement for them for variety. But lets go back to juvies)

What makes u find juvies tougher, id like to know your reasonings.

That’s all I’ve ever wanted man.

Some of us like the new mode, a lot of you don’t.

They don’t need to tear apart the new mode to give you guys your cake too though, and that’s what I try to get across here. I know I don’t go about it the best way at times, but I just don’t want to see a mode I see as beautifully crafted to be ripped apart by QQ. I’ve seen it happen to other games, and I’m sure you have too.

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Juvies have access to routes via jumping that no other enemy does, they execute instantly, they dodge left/right/back, and they arent a one -hit kill with melee. They can wipe teams, they don’t die when they down a player so if one slips past- it can be a “juvie wipe”- a term which has become an endearing meme in the community.

Leeches are more numerous, but they die in one melee, can be dodged very easily, do not dodge bullets, have far less health, and mostly they just don’t pose as much of a threat in general.They also die when they attack, so they can’t wipe you just 1 by itself if it gets through, unlike juvies. I’ve never seen a “leech wipe”

I’ll tell you this- I think the 3 enemy sets are balanced very well. They could buff imagos starting accuracy a bit, but other than that they all have upsides/downsides that end up more or less approaching the same line of strength for me.

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Whilst i agree… ive never had issues with juvies cause they are also so weak. Leeches though have forced me back a lot more due to there high speed stat. Dodging out of cover can be a detriment to u on higher difficulties. But juvies jump my cover n its instant shotgun… however i do accept and can agree with ur points… ur right… those things should be stacked with how much it has over the leeches…

Maybe im far more used to wretches n juvies. So it comes more natural currently playing against there weaknesses. I just have to git gud against leeches i guess honestly.

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100% this.
If they can give pvp players an arcade mode as well as Quick play and ranked then they can give us a classic Horde.

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No you’re fine man. I’ll give you this- you’re not wrong either. The leeches have more general field presence via number and speed, but the main difference is that a single leecj will never wipe the team- if one does down someone, it’s dead, and another has to come to finish the job.

1 juvie gets past? Could be 5 people dead to that 1 enemies actions. Hence “juvie wipes”

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I like this version of horde, i really want them to have a character that is a good alternative to jack.

Lot of good ideas in this thread that would massively improve horde.

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I think they should offer many ways to play jack. He currently has the fewest cards out of the launch characters (Aside from halo promo characters). Seems like they could add a few cards to him to open his play-style a bit.

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I’m probably going to be in the minority here but I like the newer horde mode. I like having different classes, abilities and such. When Gears 3 came out I thought building forts was a great idea. I just didn’t like they were fixed positions and they cost a ■■■■ ton to repair. The sentry turrets were placed in front of the fences? The manned turrets were in bad spots that had limited field of view. The silverback could be destroyed by 1 drone with a hammerburst past wave 30. In gears 4 I loved the fact we could put the things where we wanted. Classic horde mode now that I think about it was just sitting behind boomshields.
I just wish TC would balance the mode better. Currently it revolves around JD, Jack, Kait and Bairds bleeding fences.
Deep down I know they won’t balance it. If anything they will just nerf the meta and hope that fixes the problem, which it won’t.

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Well i appreciate you looking at this from both sides,. but lets be honest. I do need to get good against those leeches lmao

Ive never seen a juvie wipe though in all my years… u sure its not some legend or myth type of thing? Lol jk

This x100 lol OP made an amazing thread.

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This is what bothers me, the mode already is balanced, people just think it isn’t, because they use jd/kait/baird as a crutch to run master instead of learning how to play it without those characters.

The other characters are strong enough, people really, honestly, just need to learn to use them.

I don’t disagree that each character can’t be strong, just in my experience the playstyle to make certain characters effective can be boring.
If you know the best way to get play and still be fun with Marcus or Cog Gear then fair

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A big concern i have is are they going to include loads of characters like barrick, dizzy, tai etc and have them be their own characters with their own abilities or just skins for existing characters like the onyx guard was for cog gear.

If that is the case then i would lean more to the side of letting us pick our character and what their play style is like gears 4. But if the vast majority of the characters will have their own horde/arcade skills and abilities then I’m fine with it staying how it is.

Also they need to release a character that specialises with the claw asap.

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No look, I’m not trying to say you guys are “wrong” per say.

You’re all right, jd/kait/baird far outclass the other guys. but I offer to all of you that it’s only because the bases are not being built properly.

Sitting in a one-way dead end, is it any surprise the biggest stick does the most whacking??

The thing is my eyes were opened when I learned how to make bases that involved every player holding a separate lane, and I was able to see first hand that each character has the ability necessary to hold their side (grace and lahni being slightly behind the rest), wherein bosses/bigger enemies should be focus fired or handled with grenades/ults/heavies etc.

It’s just that the approach of most people is wrong, so they don’t get to see the potential of the characters blossom.

I know that comes off as a giant “you’re doing it wrong”… well… it’s honestly the case.

Camping a dead end while the strongest character on the team does everything is not how you capitalize on the strengths of the various characters, it’s how you eliminate their effectiveness and get us in the situation were in.

The dead - end meta is why people think these characters suck, IMHO

Btw look here for a breakdown of the characters damage capabilities.
-Horde Horror Stories

I get that entirely, using private horde I’ve been able to recreate almost classic horde by just using Marcus and cog gear and it was a blast.
I think most people’s issues are the fact when playing publicly you will get overshadowed by the more powerful characters and left feeling useless.
I find it difficult to find a decent squad whereby everyone plays to each advantage.

I’d say it would be good if they got the lobbies fixed so people could get better games going a good start

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I agree with that. They need to fix that join list so you don’t hit full games constantly.

If more lobbies avoiding the meta for more engaged play existed, this issue would be alleviated. Like you said, and I have argued in kind many times-

Exactly my dude, exactlies… The old experiences are like, right there, if you want them.

Just need some various match controls for an arcade style horde to get a lil closer to the old ones, but all in all, you can definitely avoid the meta and have a more engaged and fun game.

The meta is a good thing y’all, we got 50 reups to grind, you guys don’t want the speed run potential???

I think people would complain if they just nerf jd/kait/baird, and leave the rest, so just leave them alone and make the experience you want to have when you aren’t speedrunning exp right?

I think that’s a good dichotomy to have, but I know others disagree with me.

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btw click that horde horror stories link, I went over marcus n cog a bit

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No I agree to an extent. I also think they are fearful of nerfing any characters after people could have grinded out many hours to get the cards they want.

My only issue with all of this is still loadout options. It would be much more fun I I didn’t have to rely on other players to give me a retro as cog gear for instance

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