Nah your not misunderstanding, it’s just weird how tc seem to use lag comp etc.
Much like the aim assist suite, they just seem to pile on complex solutions on top of complex solutions, when industry proven simpler ones would suffice.
There have been a few mentions that the devs have said the system resolves differences between the two players screens by ‘trusting’ one over the other.
I have no idea of the factors involved in how tc chooses this, but it has popped up a few times that this is weighted towards the higher ping player.
Whomever the server has weighed up as being ‘correct’ on their screen will effectivly invalidate what happened on the other players end (hence ghost shots and telporting players as the server catches you up or denies you a shot based on the other player being ‘correct’ and having avoided your shot or already killed you on their end).
From experience this seems to be heavily biased toward the higher ping player, even when the ping difference is fairly small.
Of course this is all based on fairly unclear information and potentially outright hearsay, but it explains a lot of situations that don’t seem to fall under regular lag comp…expectations. I.E I’ve never seen anything as aggressive as this in any other game.
I’m probably wrong but its not like tc will explain themselves.