Guilty Gear Strive!

About the movement … Americans should learn from the Japanese, I always take fighting games as an example in these cases because they have already gone through all this …

An example of what I say based on fighting games is, Marvel vs Capcom Infinite and Blazblue Crosstag battle, these are two games that took characters from famous sagas from their respective places, and made a crossover … BUT … as Gears 5, they changed the movement, instead of doing the typical “z forward” with a hit button to make the character “shoryu move”, they modified it to “twice down + hit button”, a simple command to execute , but that led to gambling problems …

Today ASW (ARC System Works) the company that developed Blazblue Crosstag battle in its “Blue team” section, is about to launch a new title, of course, in its “Red team” section, the creators of the Guilty Gear xrd saga, this is Guilty Gear Strive, and to regain the trust of its buyers, has released videos of the basic commands of each fighter, leaving the complex commands in some of them, such as reload movements and “Shoryu” type commands …

About the “new players” … the American must learn from the Japanese, and try to ignore them sometimes… why? Because they are the ones who make the community “toxic” on their way to being “champions” in the games, they are murky people similar to lobsters, since they just come, ruin a game and then leave it abandoned … for example, Gears Jugdment have no players nowadays because People Can Fly studio ruined the game in the name of “new players”, for the other side, Gears of War 3 and 4 continue to be played as such …

In the case of fighting games, for new players, they bring the “stylish” control section that makes the character’s commands are provided to a single button, adding predetermined combos with suitable specials to finish them, thus, a rewarding experience for the new player who can take the decision to continue playing or not, without ruining the experience of experts or veterans of fighting games, who are also paying for the product …

TC have to take it as well, because many “new players” by conceding them the rule change, the only thing they do is compliances to who are not practice to going to win, and, when this kind of players fight against someone who knows how to play, it will make them frustrate twice by ruining the gameplay experience for both parties…

1 Like

Don’t know what you are getting at, but are you trying to claim that Japanese fighting game developers haven’t tried hard to make their games easier for beginners? Arc may be an exception, but otherwise many have tried various ways to make their games easier for newcomers, sometimes leading to actual improvements and sometimes compromising the game. I’ll also note that making complex inputs easier and removing execution barriers on fighting game characters isn’t necessarily bad, it can very well be a good thing in some cases.

2 Likes

Arc is no exception. Xrd has a Stylish mode which blocks and does combos for you.

1 Like