TC never said that they aimed to make a traditional CTF mode, though. They said they wanted to make a elimination/objective mode, which Gridiron is.
People who expected and still expect Gridiron to play like traditional CTF are disappointed because they were expecting the wrong thing(even though TC originally said Gridiron would be a lot like Execution, and that that the idea was to create an elimination mode without the stalemates because that was the only major flaw of Execution)
The action is still very much centered around the flag, even if The round ends with an elimination, because if you let the enemy get the flag you’ll be giving away the round even if you’re at a player advantage.
One thing a lot of people ignore or forget is that the scoring is not the sole purpose of the flag. The location of it determines where the action will be in the beginning. A team can also use the flag to draw out enemy players (that’s often your best bet in situations where you know the enemy has a power weapon or if they have otherwise so strong a setup that you need to try and separate them). And so forth. There’s more you can do with the flag than just capturing it.
Like I said earlier, anyone who expects Gridiron to play like your normal CTF mode will be disappointed because Gridiron isn’t even supposed to be like that. It’s like going into KOTH and trying to play it like TDM with unlimited respawns, only to realize that the mode doesn’t play very well that way.
If TC can come up with a traditional CTF mode that works well in Gears then I’ll be all for it. But Gridiron is different and it’s great for what it is.