So since the JD/Demolitions class is now so severely gimped on explosive ammo, why not have the Good Kill card drop a red crate instead?
I’m thinking of this from mostly an Escape perspective because I’m struggling to think of circumstances where it would even be wise to run a JD/Demolitions class at all anymore.
Maybe a system like 1/3 kills drop explosive pilfers? I could get behind that.
Yeah I thought about that as well. There are definitely fights that JD/Demolitions could clear on their own which would litter the ground with crates and that’s probably not really balanced either.
Exactly. Maybe something more like 1/5 would be more balanced. At least I think so.