Thanks… My pleasure
P.s. lol LP = Lancer Pu$y 
my own theory re gnasher players and their attitude is this:
CQB gnasher combat is probably the most difficult part of this game to master. Requires the most “tricks” re movement and cover system, requires the fastest reflexes, leaves the least room for error.
People work very hard on improving and perfecting their skills in that, and then, they want to put that hard work to use, winning, and kicking ■■■. That’s perfectly reasonable and understandable.
BUT… all opponents start AWAY from you… In order to use those CQB skills, they have to get very close to you…
There are weapons which can make THAT very difficult, which neutralize the CQB skills, because they take you down before you get close enough to wall bounce, up-A, reaction shoot, back-A, etc, etc… So THAT is what those CQB/gnasher - only experts hate. They are really good at ONE style of play, and want everyone to play in a way which allows them to put all that work which they put into becoming really good at THAT ONE style of play to good use.
Reminds me a bit of the first Pirates of the Caribbean, Henry’s and Jack’s sword duel:
Henry: you didn’t beat me, you changed the rules, in a fair fight I’d kill you
Jack: that’s hardly an incentive for me to fight fair then, is it?
I don’t see any incentive to play in a way which CQB gnasher only experts consider “fair” (which to them means starting a fight on the opposite sides of some cover).
There are people who are excellent at CQB AND ALSO at rifles, power weapons/etc. Those are the truly scary people to go up against… But none of them will ever complain about lancers, enforcers, etc…