Gears Tactics seems like a really fun game

Unfortunately I wasn’t able to make it through an hour without seeing that frustrations with the user interface would lead to the game being a fast uninstall.

It looks like it was designed for a controller. What are these button prompts when I have 104 unique keys available to me as the player?

I don’t understand how a game that’s mechanically simpler and less adventurous in scope has such a complicated menu system.

If I’m hitting 2 to go into overwatch, it shouldn’t matter if I’m in the lancer menu, or the pistol menu, or whatever convoluted mess we have, I should immediately go into overwatch because I hit 2.

Sums up my experience with your game.

Edit: I went back in to see if it was just an odd and end. Get to the first E-hole. I go to throw a grenade, but my character rights at the e-hole instead. You need to hit f3, then hit 1 to CONFIRM you want to throw the grenade (which I already did, I hit f3 for a reason), or else your character just runs to the spot you click.

Why everything needs to be confirmed is beyond me. It’s clearly designed for a controller. I don’t need to confirm I want to reload. If I hit reload, the character should reload.

It’s not that bad, I got used to it fairly quickly, but yeah, my first grenade tossed at a “E-hole” made my character make a run for it instead of throwing it.

Makes you wonder why it was not released for xbox since the controller support is evidently there.

Never heard of that game. Who makes it? Is it an automotive strategy game?

I made a macro that just hits space automatically after my mouse clicks.

Thoroughly increased my enjoyment of the game.

It’s hilarious you need to confirm you want to toss a grenade, but you don’t confirm running into an e hole.

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I couldn’t agree more with you. Confirm action is typical in TBS games so the lack of it for movement is curious to say the least.