The core mechanics for Gears do not need to change, in order to make gameplay feel fresh besides adding new weapons, maps, and characters is by overall having better physics.
Destructible environments, we have been asking for this since Gears 2 we need to see walls that we can shoot through or better yet roll through like the Mad world trailer. It doesn’t have to be battlefield style but a lot should be destructible. For example if I boomshot a peice of cover it should crumble and the destruction should stay there, at the end of a round it should look like a war took place, destroyed architecture, body parts, and weapons lying around etc.
Next is the Gore which besides taking cover is what Gears is known for. The gore needs to be unlike anything that has ever been seen in the series. In Gears 1-3 you could see the bones, intestines, brains and other organs this needs to be upscaled to the tiniest detail. Detailed gore just makes gibs and executions much more satisfying rather than seeing the inside of a jelly donut.
We also need to see armor damage. For example, bullet holes in the armor (was added to Gears 5) or the armor chipping away depending on the damage. Im talking dragonball z style if I survive a boomshot or grenade the character should look like vegeta after taking a beating, which would be dope to have survived while running around with damaged clothing/armor.
I would say the only good thing I liked from Gears 5 were the executions and being able to pick and choose them.
Also add the ability to run with a meat shield like the rendezvous trailer for Gears 2
Overall the gameplay for Gears of War 6 should LOOK satisfying. The tuning/gun mechanics should not have to change from Gears 4 to 5 to 6, ect. I think Gears 4 core tuning should be the standard for future games so devs can focus more on content than mechanics imo.
TC, you have a great franchise with a huge amount of potential you guys might need to bring in CliffyB for atmosphere I mean he is the creator…
Anyone have anything else to add?