Note: This is regarding multiplayer and the competitive scene.
I know this will get down votes and dislikes as this is a completely opinionated post and I’m sure that it isn’t as easy as doing this, but I think gears should take on a new model for their multiplayer to help it gain back popularity and become a more viable game for streamers to play.
The reason I say streamers is because currently right now gears of war 4 only has 53 total viewers. I mean you can make some change here and there with 10+ viewers, but realistically not much.
So what is my recommendation to help gears out?
The most popular and obviously working model is one free 2 play game (i.e. plain “Gears”) with micro transactions for things like cosmetics and what not. So weapon skins, character skins, etc… I think base characters should still be unlockable through in game currency though.
Why does this model work?
A lot of people that see a sequel don’t want to invest because they know that means there is most likely going to be dlc to buy after also having to buy the game and it is also an investment if they want to keep playing. I know back in the day buy games was a normal thing, but I know people now that literally won’t touch a game if it cost money (weird right, greedy people). I think when a game is free people don’t mind spending money on cosmetics (even though they ending up spending more).
The next topic comes back to an ever supported one time game. When you are enjoying a game you don’t really want it to change, but just maybe get some updates to keep you enjoying it and creating a since of replayability (made up word). And when a game is bad you would like the devs to change it or make updates to make it better.
I think with sequel games it kind of makes devs not want to change their current game even if it is bad, because once they are to that point they think: Sequel, I’ll just make a new game that people like and charge them money for that. This turns so many people away.
I think when it comes down to it, creating a one time “Gears”, that gets support and constant updates from dev is what gears needs to make a come back in the multiplayer/competitive scene. I think it attracts people when a game is confident enough to do this type of thing. People love free to play games and “future proofed” support/updates. I think people see sequels as investments like I said and a lot of players just turn it down before giving it a try. I have a lot of friends that I am trying to get to play this and their most common response:
“Why pay for a less popular game that I will have to pay for again for a sequel when I can go play ever lasting supported games for free”.
If you disagree, how about giving me your opinion without bashing mine . I loved gears one, but gears two made me quit. I tried gears 4 out and am liking it, but after a long time of playing games with the current market meta I don’t see a future for me playing gears or rather coming back to it to stay.
TLDR: Gears should stick to the current meta of marketing (Free to play with micro-transactions, one time game “Gears” focused on multiplayer to help streamers/competitive players, keep cross-platform)