I think the bootcamp is more for the campaign. There are a lot of youtube videos for people who want to get better.
But yeah, it would be nice if they had in-game tutorials on how to do more advanced stuff. Maybe they donât, cause they might not consider specific techniques as core or essential gameplay mechanics, and could be removed or tuned up at any time.
I think they would of gotten rid of the these mechanics if they tried. They did try to get rid of wallbounce cancel at one time, and that backfired because the origin creators wanted it to be more like gears 1.
I think gears 1 wallbounce might of been too fast then what they intended as well.
If they wanted it gone I believe they would of tried more aggressively though, after it backfired already. I think they know they have to not get rid of it since they changed the game according to the pro players concerns before already who didnât like a certain change. Just typing random history I remember with this game.
A few more things to mention though. They supposedly helped mentor 343 studios with their halo Infinite game, and they reportedly already have an academy section for this purpose that the community have figured out doing throughout the years in halo and already named. I think since they canât technically get rid of all the years of gears lore and discovery that gears has already. I think they canât get rid of it, even if they exactly knew how to do it.
Knowing more about the accidental tricks in gears wonât allow them to get rid of it anymore than them not knowing howâs it done, I assure you they already had 5+ games to do that already If they ever planned it before. (And they had YouTube videos to do that too.)
EDIT: To the contrary I think TC will be more influenced to take these tricks out of the game when they canât explain them, and explain them to everyone, because it would be random or unfairly not happening because of âunknown consistencyâ when they donât put a tutorial in game.
Besides this, they find a bigger issue, if this ever was an issue: not catering new players over veterans. That, and making this game as equally fair and balance as possible. This is how you do it man. This is their biggest or one of their biggest core uniqueness to their game anyways⌠being balanced.
Lol, maybe so. But once everyone destroys them, theyâll be forced to adapt or leave. Not only that but once they see someone else do it theyâll want to do it too, if they plan on âsticking aroundâ and be one of TCâs statistics of manufacturer to consumer/ costumer. Some peopleâs opinions just donât count. These types of people just canât be of consideration when making a product or you loose those for which your game was made for in the first place.
These people are the âgreat unwanted equalizerâ that only effects the game negatively if you listen to their needs to implement those needs. Lol
Or yes, one more point:âŚTo the contrary I think TC will be more influenced to take these tricks out of the game when they canât explain them, and explain them to everyone, because it would be random or unfairly not happening because of the unknown consistency, when they donât put a tutorial in game.
Iâve said it multiple times they need to do something similar to Mortal Kombat. It doesnât have to be as insanely detailed like MK but it definitely needs to be more in depth
with the game being notoriously hard to break into, a robust pvp mechanic tutorial should be in the game. TC knows if players get trounced in their fist few games they tend to leave and never come back. onboarding players should be a priority for them.
a Halo Academy like training tool would be welcomed. even for seasoned players a daily run though a set program where you Up-A/Back A/pop shot/strafe various bots who are positioned around the map could be useful. races around the maps for the best times and really, it could be a host of things like this.
thatâs not a realistic comparison though. Escape probably took 10x the resources that a superior bootcamp would.
Featurecreep as it is commonly referred to as is a very serious problem as it ends up making even great games come out as feeling very rushed/unpolished because devs spend too much time on whatever fantasy they got going on in their minds. My favorite example of this is Spartan Ops⌠Literally, probably the biggest waste of time Halo devs have ever spent lol. They thought it would last years
Artists have an issue where if create an amazing piece of art they want to keep going back and changing it, which ultimately just ruins it. The trick is to have good management (in this specific case, as they are the ones pulling the strings Iâd assume) that knows what they want to do and what kind of game they wanna make. I would argue that Escape is arguably one of the worst things that came into Gears 5 because it made balancing drastically more challenging and it just kind of made the potential of more classes less so. Had a huge impact directly and indirectly with the game as a whole.
Edit: Escape will almost certainly not return, at least looking anything like it did in 5.
the rest of the resources could be divvied up across the rest of the game at that point, more maps at launch, versus map builder, Horde encounters, etc.
I donât see Escape coming back either and with all the negativity surrounding the game theyâll go back to basics to try and nail down Campaign, Versus and Horde.
Iâve said this a million times and Iâll say it again, if TC do anything innovative or interesting with Gears 6 itâll be Overrun 2.0 (theyâll probably call it something else)