Disclaimer: After Gears 3 I’ve primarily been a PvE player when it comes to gears games, I’m not saying it doesn’t have its place in Gears…but I’d prefer not to talk about anything versus MP related in this topic unless it is directly relevant to the discussion, I’m sure they’ll be plenty of relevance as Gears 5 seems to be (Regardless of what others will have you think) mostly built around versus…yes there will be ranting, I welcome it, just don’t rant to me about versus, else I simply will not respond, versus is its own separate demon that I am not here to try and fix, still to this day it has the entire community divided and I’m NOT interested in feeding into it, my goals with this post are to discuss the future of Gears of War’s PvE experience and unite like minded players.
Firstly I’d like to list and then discuss with you what I think are some of the great things to come from “The Coalition’s” games in the series that I would like to stay or stay but be improved on…but return for 6, if you think I missed anything feel free to bring it up, but of course this discussion plays a major part on my own opinion.
- The Swarm
- The DB
- Escape
- Boot Camp
- All TC Weapons
- Escape Editor
- Map Sharing
- Tour Of Duty
- Mantle Takedowns
- Daily PvE Challenges
- Jack
Now here are some things I believe should be improved or removed completely…
- The Fabricator
- Class System
- Marks
- Blood-sprays
- Expressions
- Skin System
- Control Scheme e.g (RB bs)
- Multiplayer HUD Overlay
- Marcus Fenix (Story)
- The Locust (Story)
- One-Liners every 2 minutes
- Multiplayer Tuning included in PvE modes
- Knife Melee
CAMPAIGN
I’d like to see a massive focus on the new swarm war, as much as many would sooner see the swarm wiped clean from the series…frankly its terrible writing, I personally enjoy the swarm, they are worthy successors to the locust, they just need fleshing out further which could also be said for the “New COG” and I can’t think of a better way than all-out war, bring the war back to Gears of War.
HORDE
Horde in its current Gears 5 state is…overly complex, how? You might ask, well you only need to take a trip down memory lane to realise it didn’t need everything extra it has now to be great, Gears 2 horde merely needed a full lobby of friends, Gears 3 horde (Considered the last and best iteration of horde) while of course new ideas and “stuff” was added, it still retained iconic enemy variations and new, arguably I believe what keeps PvE players engaged is believing they’re taking part in current/past events in the campaigns.
Might sound silly to some certain players, a game within a game? I remember playing Gears 2 with my friends and all equipping either the Anthony/Ben Carmine characters so as if to look like our own squad of cog gear, we’d clear maps as if they were our own missions for the COG, we’d fully immerse ourselves as soldiers fighting on E-Day, there are a stew of reasons why we can’t recapture this same feeling in current Gears 5 horde, many of which include the items listed above, e.g the class system removes player equality, weapon damage is different for everyone depending on their class which forces you to play a certain way for 50 waves!
As opposed to Gears 2 and 3 where more or less the weapon you used was a deciding factor in what role you would play (No wonder people are quitting early in Gears 5) it’s almost like I’ve had certain freedoms removed in the new iteration and I’m constantly being reminded it’s a game, furthermore we were all casuals once, feel like the devs give us too much information in the new games, no room to figure things out for yourself.
I think the addition of the older enemy pools might not be as far fetched as it would seem for horde outside of campaign and escape, I suggest a era system, locust, locust + lambent then swarm, while I like the deebee I feel they should only be used as friendly units, as they were awful to fight, nothing satisfying about it, a perfect display of this was the support JD got in the Gears 5 campaign, where he would have an option to call down different type of DB.
ESCAPE
Escape is actually a perfect example of immersive PvE, hive busting? I’m directly impacting the war against the Swarm? Intro cutscenes displaying my character in a story like manner? I’m engaged,
Escape definitely impressed me in many ways, the characters originally meant for escape were bland at best, if it wasn’t for the hivebuster dlc I don’t think I would’ve been able to like them as much as I do now, if anything escape could’ve been introduced with some random cog soldier nobodies and it still would’ve been more interesting than 3 random unique nobodies…that look like they have back story but nothing in escape implies they do so I simply don’t care who they are…
I think escape is still a mode I believe has its place, as it is V unique to the swarm and captures this a lot better than it ever will in current horde for example.
BEAST MODE