Wouldnt mind seeing a mix of both, but unlockables should be at least realistically obtainable and the pack system needs an overhaul.
The Good: You know what you’re getting and how to obtain it
The Bad: The goals are set by TC and could see some fan favourites locked behind ridiculous tasks that most people couldn’t be bothered with trying to complete (who wants to solo inconceivable without dying while only using a pistol, anyone?)
What needs to change:
Scrap the dual currency system and run with credits only.
The whole currency situation needs an overhaul.
The rng needs to be improved, 2 years later and there are still launch cards that have never dropped from every rarity pool.
Feature packs should ONLY contain cards from said feature, getting a pack and having an epic or legendary pop and it’s the 5th+ duplicate of a launch card is not impressive (or at least increase the pack size to include base cards)
Auto scrap any duplicate skins since there is no trade system and literally no point in adding duplicates to inventory
Rng should favour heavily on the unobtained cards first with less chances in duplicates, especially in basic packs
Real money to credit/scrap ratio is way too high, lower costs (a lot lower) would see more people buying them and the ones who drop a lot of money on them will still drop the money on them but walk away happier as they get more for their money
MAKE ALL HORDE SKILLS CRAFTABLE and lower the cost
Add on option to view sets which would make viewing which weapons you need in each one much easier and quicker to craft missing skins,
Wide variety of cards to choose from.
Can choose whether to try for them in packs or if you want a certain character or skin you can grab it outright without much waiting
Special packs give you an exclusive window of use before becoming craftable, gives you the option whether to spend credits on the packs when they release or wait. Helps players who don’t have a lot of credits to focus on packs they really want when released and pick off others later
Currency system as is needs an overhaul.
Jump in price between each rarity is too high for what is earned from matches and scrapping cards
Rng as is needs an overhaul, no reason after 2 years there are common or even rare cards that haven’t dropped
Horde skills system as is needs an overhaul. Pricing for cards is too high, makes it hard for players who don’t play religiously to get skills and skins
skills can’t be bulk crafted,
skills aren’t initially available without rng