There are two sections of this post: One for Co-op v AI Beginner enemy AI and another for Master Escape Enemy AI. Read whichever you care about, or both, but it’s all the same problem: TU4 messed with enemy AI!
Also, let me say right up front that I really feel like this thread won’t be cared about too much by TC because it doesn’t affect Ranked play, which is all they seem focused on right now, but I just had to vent and see if others are feeling my pain as well…
CO-OP V AI BEGINNER BOTS
First off, let me say that I am not a “super sweaty” Gears player, but much more casual, so please no trolling as far as skill level… I get it, I’m not that good, but I am also a loyal Gears player, having played/complete nearly all of the game, including PC and Japanese versions.
After Title Update 4, my friend and I were continuing to earn ally experience by playing Co-op v AI, Guardian on Beginner over and over. We were really good at all the maps before the update and had enemy behavior pretty much down pat. Now, what that statement means is that my friend, who is a Gold ranked player, would be doing lots of killing and I would have some moments of brilliance and overall could at least contribute.
One enemy behavior that was consistent before TU4 was when you got knocked DBNO, you could crawl away from the enemy and the enemy would walk away from you. This would give you enough time to press A to stand back up and fight again. The important thing to note, though, is that the enemy would eventually begin walking back towards to in order to execute you .
But now, there is no more executing! Once the enemy starts walking back towards you, it just uses it’s Lancer to kill you from far away, leaving you no chance at getting back up!
Also, even before TU4, the Beginner bots in Co-op v AI have always played like a tight group of MLG players. They walk around in packs of 3 or 4, have laser accurate Lancer fire that no amount of dodging or wall bouncing will shake off, and constantly use cross-fire tactics. If you do happen to pick yourself up from a DBNO, they are firing on you the second you start to stand up, meaning you have less than half health before you’re able to do anything!
Even my Gold player friend is having trouble with Beginner bots sometimes, which is pretty ridiculous… But for me personally, I have always been a solid Bronze player (again, not that good), but I can actually do BETTER playing against other Bronze players in Versus than I can against these freaking “Beginner” bots.
We went from having 35 to 45 second rounds, winning the first three rounds, to having 2+ minute rounds and losing 2/5 on a really bad match. Now again, I know I’ve said I’m not a good player, but I’m not THAT bad AND my friend is GOLD!
If anyone is new to the series and wants to get a feel for the game, this is NOT the place for them to start! It is so frustrating as a casual player…
MASTER ESCAPE ENEMY AI
Now for the one I suspect most of you will care about the most. After being totally frustrated with Co-op v AI after the update, I decided to try to complete my last Escape map on Master.
I consistently play as a melee character, mostly Lahni, which means that on Master, I get downed a lot. Here again, before TU4, I would have time to crawl around to safety to get picked up, but you couldn’t really “mess around” or you could have someone try to execute you, meaning they would jump on you trying to beat you down and you would have to press B over and over fending them off, hoping to be saved by your teammates.
But now… there is no chance at all! If you are knocked down in front of an enemy, you are IMMEDIATELY melee’d to death… NOT executed, just melee’d, instant death style. It has made playing as a melee character in Escape almost impossible because if you miss your melee combo even once with an enemy, your punishment is death, period.
TL;DR
I believe TU4 has had some consequences, either intentional or unintentional, to enemy AI across the board from Beginner bots in Co-op v AI to Master Escape hives. With no mention of enemy AI tweaks in the title update notes, I’m hoping this is just a “whoops” and will be fixed. Otherwise, the game for casual players like myself has become even more frustrating…