Gears 5 Tech Test - Official Feedback Thread

Couldn’t have said it better myself. Literally saw a dude wall bounce, shoot the wall, it warped around to kill my teammate. The Lancer also single handedly can down someone in like 5-6 shots, it’s like single lancer cross lancering. Definitely the lancer needs a nerf

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Once again, get rid of the stupid ‘watch how you died camera’! I will not be purchasing this game if its there on release and this is coming from a 2008 gears player. Big mistake.

I’m having a very difficult time in Arcade Mode; I use Classic Alt controller scheme and everytime I click the left thumbstick (whether to duck, mark an enemy or hit it by accident) it always pops up the purchase weapon screen. Is there any way i can assign that purchase weapon screen to another button other than left thumbstick click?

Love the game for the most part. Thank you to everyone who has a part in making it happen. Things I feel like need to be addressed is the lancer chainsaw button should not be on the same button as reload. If you are close to someone and want to chainsaw it reloads instead of the saw. Also please change the omen logo while getting damaged. It is quite distracting and could be alittle less. Overall enjoying it and once again thank you.

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Xbox 1 user.
Personally I absolutely love the more arcade style versus mode. When we worked as a team we won a lot of games but limiting it to 3 squad mates in a game with 5 players is an odd choice. The extra damage on the lancer is welcomed by me and my squad. This game is better when you have the option of using everything, not just a shotgun. I even liked the idea of spending kills to get power weapons. This makes the game more accessible to people like me who didn’t enjoy the high skill level that the other GOW games had,

Playing against keyboard and mouse users on ranked is horrible. Wall bouncing is rife on RANKED and xbox users cannot compete against PC players. In my opinion there needs to be an option to turn on or off cross play. I played one ranked game and it put me off playing ranked again. It’s all keyboard and wall bouncing and shotguns.

Love the new colour pallet, not so dark,

Unfortunately a whole lot of butthurt from “try hards” who can’t accept change.

TC, I think this game has great potential for newcomers and pros.

It’s too easy to accidentally back out of a game from the post game report screen. B > B

I experienced no major issues on XB1 with regards to graphics or errors.

No more District Please :joy: Vote for Training Grounds instead

Right from the onset, I’ll admit that I’m not the best at GOW multiplayer. With that being said, there are some things that I ran into while playing. I’m not sure if the following has been anyone else’s experience, but thought I’d share anyway.

Knife melee (B)… I don’t like it. IMO, the knife should remain relegated to the cover mantling executions. Weapon specific melees just feel better. It felt really weird using the Right Bumper to chainsaw :flushed::thinking:

Button input delays…
Everything felt super slow. From the active reloads to evades to trigger pulls to taking cover. There seems to be a weird sort of delay between button presses and the corresponding action taking place.

The Inverse omen…
Maybe not for the best players. For me this was a huge issue as it made it (again, for me) difficult to see what was taking place on screen.

I don’t know how big an issue this would be in the campaign and horde… escape, but in VS where things seem a bit more frenetic, it was distracting.

Weapon Recoil…
I remember the way that the retro lancer kicked up in GOW3. It took some getting used to, but eventually became easy to master, but (this may be just my opinion. Again, I’m not the best player) all of the weapons seem to have this ridiculous recoil. Some stronger than others to the point where some weapons seem useless in a firefight. The lancer used to be my go to weapon and now it seems difficult to get a down with it, let alone a kill.

Again… these are just things that I experienced and may not even be universal complaints. I am still looking forward to the release of this title. Hopefully some of these things will be addressed before release or we will at least be given the option to turn some things on/off to accommodate our individual play styles.

You can turn it off in the settings bro

I feel like everyone is playing on cheats with that new loud footsteps. There is almost no way to suprise someone from behind. I can almost hear people from the other end of the map. It’s a little weird when someone always knows where you are.
Also new movement is a little too sluggish and there are some delays on shotgun after wall bounce that I don’t like.
Often I have troubles with reloading my weapon. I am taping RB and nothing happens. Maybe it’s due to lag.

Melee———
I like the gun butt melee opposed to the knife because when landing a hit it felt solid when it connected. However the knife feels lifeless, perhaps because of its smoothness, it does not feel like that rough punch a gear in bulky armour would deliver. The stun from a gun butt melee in past games was great for control and setting tempo in a close quarter exchange. Furthermore, the knife with its quick slash seems like something to smash and mash in panic with no strategic use.
The Lancer melee is also problematic. By switching the chainsaw rev to holding the reload button, it takes away one of the lancers great advantages: being able to chainsaw with an empty magazine. This now leads to an automatic failed reload and puts the player in a very weak position. The Lancer should be kept as chainsaw only OR the right stick should be option for gun butt/knife (preferably gun butt) and B should be chainsaw rev.

Cover & Mobility———
I have found wall bouncing to hold up in some areas of maps and in others, not so much. Narrow hallways seems ok. There does seem to be a weird delay or maybe an unregistered action input when snapping to walls on staircases or trying to snap to a wall that is 45 degrees to the player.
When DBNO trying to crawl near a wall gets very choppy and buggy.

Damage & Headshots———
Im not a fan of headshot deaths from rifles. DBNO is one of many things that makes GOW stand out. But with instant headshot kills from lancers and hammerbursts I wonder ‘whats the point? Why not just die from body shots as well’. This lane of thinking mixed with a Knife melee and kill cam, stink of Call of Duty, not GOW. Whats next, kill streaks? Although the thought of attack wretches brings a smile to my face, it just not GOW.
Personally I would like longer gun fights. GOW4 had damage and health perfect. Killing and dying are too fast in this tech test.

If possible it would be nice to clean up the screen when taking damage. 3rd person shooters are great for giving a sense of peripheral vision but the new damage reticule takes that away. GOW4 was best.
Personally I could do without hit markers. Bring back a red crosshair when aimed at enemies.

Customization———
The splattered marks custom seems unnecessary. Unless there is an option for bright green blood after an execution, the blood stain wont matter in a gun fight.
(Please don’t add bright green blood stains. It would totally take out any immersion that might have previously followed. It might be fun as an easter egg but its not something you want to see in every match)
PLEASE NO DANCE EMOTICONS!!
This is GOW not Fortnite!

Random Class (JD/Drone) - this class is fine, except i always seem to get the same weapons when purchasing… e.g overkill/retro, shocks and cryo/mulcher… think it needs a bit more randomness lol.
Also, why is JD the random class instead of Kait?! The classes arent in the same order for Swarm/COG and its just annoying. Put them in the same order or switch them.

Grenadier class (Marcus/Grenadier) - The Enforcer in Arcade is OP, it’s literally 1/4 clip per kill, and allows for very easy access to multiple Gnashers. I think reducing the enforcers range should balance it. The spikey mace (forgot its name) is a pretty useless choice over the Gnasher aswell, especially when you have to get close to people to use it while everyone has high powered rifles.

Sniper class (Fahz/Sniper) - The kills required for the longshot need extending, with the ability to get 2 eliminations for 1 headshot just allows multiple players to abuse this class and effectively camp the rest of the game. Along with the new Aim-Assist popping heads has become incredibly easy!

Heavy class (Del/Scion) - Barely anyone uses this class and for good reason… the weapon choice is terrible with the sniper class always on the lookout it just makes this class the easy target. I think the weapon choice should changed, maybe have the Buzzsaw @3 kills, along with the Boomshot @5 kills and the salvo/Mulcher @7 kills.

Hunter class (Kait/Hunter) - I feel like this class is fine in my opinion, it just gets out shined by the other classes at the moment.

Further to this, what will happen in the full game. Will we be forced to choose a class by character, or can we still use our own character and just pick a class? Either way they need to be in the same order for both teams - even though its a minor issue.

All of the new swarm look amazing, but does anyone else want them to keep the gears 4 grenadier (not the elite they have in 5 but the regular one)? I think he looks awesome and hope that the one in 5 is closer to the one in 4 than the elite grenadier that I have seen in the Tech Test.

This Gears 5 makes me depressed. The guns shoot different, the movement is slow and weird. One thing I don’t like about the gnasher is that it seems to zoom in way to much when aiming which throws my pop shots off. The lancer is all over the place. To me gears 5 was made for people that play other shooter games to feel more comfortable in gears and left the gears gamers to deal with it. Gears 4 was such a good edition and actually made things amazing. Gears 5 just needed to be a little updated version of Gears 4. Didn’t need a total change. Just hoping the campaign is good now. Kind of wish they would cancel the release date and put things back the way they were.:disappointed_relieved::disappointed_relieved::disappointed_relieved:

Okay so first off, I really like the feel if the game. I know a lot of people are just wanting a revamped Gears 4, but I personally like the new changes to the weapons and overall pace of the game. Now onto what I feel is the only major issue with the game.

Basically, it feels like there is an input delay on pretty much any command in game. The best way I can describe it is that when you walk, take cover, look in any direction or even pull the trigger to shoot there is the tiniest delay before the game actually puts your controller input into an action in the game. I feel it’s mostly noticeable when trying to wall bounce or take cover and also look around with a high sensitivity. I think what I’m describing is what others have complained about with the movement system feeling clunky or not as crisp as it was in Gears 4. It’s just that I have noticed it’s not just with movement but everything else too. It’s almost has the same feel as trying to move it aim in pubg on console. I hope that its not like that in the full release but I guess all I can do is wait and see. Has anyone else noticed or felt what I’m trying to (poorly) describe here?

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It’s not so much a delay between shots as much as its just general delayed input to in game action. I guess the best way I can describe it is that theres like a small lag from the time you push any button until the game actually does the action. It’s really small. Like probably less than .1 seconds but it can make a difference when you’re trying to hit a moving target.

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I don’t hate it, but I don’t love it. I like the change to the Gnasher reticle. Being able to see the shot spread is a nice idea. The changes to the other guns reticles, pointless. The new button layout doesn’t really make sense, there wasn’t anything wrong the previous layout. However, as weird and pointless as those changes are they aren’t that big of a deal. I hate the new inverted omen health system though. There are some bugs like people setting on cover, but they’re not actually there. Also, idk what is up with my connection on this game, but it’s never been this bad in any game. I can load any game even gears 4 and my connection is fine. Cool new weapons, but I still think the enforcer is the worst gun to ever be in any gears game.

I don’t know if its just me or is the ranked game modes just a gnasher fest. I’ve never played any of the previous gears’ multiplayer, so I don’t know if its always been like this. However, I feel like the lancer is useless compared to the gnasher. I never see lancers in the kill feed and I’ve yet to get a kill with it on KOTH. And i understand that most encounters in KOTH are close ranged but the lancer just does not kill fast enough to be viable in a game mode like KOTH. I’m just wondering if i am the only one that feels this way.

  • Gnasher to strong, as in every Gears game…that sucks and makes PvP not enjoyable
  • the iconic Gears Weapon, the Lancer, is to weak
  • Escalation is to long…best of 13 is to much
  • team balancing is not existing
  • Kait looks terrible
    why is chainsaw now at RB and knocking at B? chainsaw at B was fine from Gears 1-4

So currently I find Boot Camp or training grounds, basically worthless… thanks for teaching me how to aim and shoot… cause i did not know this from games like battlefield… this is completely trash information that any one will pick up. letting us know the chainsaw button has changed, fine… thats ok…

however i think there is much more useful information for new players to be granted… An example would be, arcade mode, if u down a player,let someone else take it so both of you earn an elimination. Steal my god damn kill please! its ok! this is a team based game. my k/d does not matter, id rather win. I dont see why you are telling us how to aim and shoot honestly. yes this is an excuse to see the new aim mechanics with recoil, reticle, etc. However i personally think teaching players the meta and mind game between players is far more important than teaching me rt fires my weapon…

Not sure how other think, but figured id ask the question… Do you think bootcamp is mostly useful, or mostly useless and if either why and possibly how can TC improve it more?

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Agreed. The Boot Camp seems very… patronising. Like “Baby’s First Videogame”. I’m not expecting it to teach you how to wallbounce etc, but I’m extremely confident that all players are capable of working out what button does what, and the absolute basics like aiming, shooting, and getting into cover.

I’m not totally sure what they could do as an alternative. Maybe throw in some specific scenarios like in some fighting games? For example how to slide into corner cover and fire/kill an enemy who is round the corner?Or some mini TDM scenarios where you have limited ammo and must kill all the AI bots within a time limit?

Or maybe mini games like shooting galleries using different weapons that record accuracy etc. There could be leader boards for that etc. I think this would hone some of the core skills needed better than the Boot Camp.

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