It would be quicker to list what they got right, rather than what they got wrong, because they seem to have got almost everything wrong.
Chainsaw on RB? Wrong! It’s been on B for 13 years, but now we’re changing it guys! No. Initiate a CS battle with another Lancer user & you will see why this is a very stupid decision.
Melee for Lancer users? Judgment anyone? Lancer users already have a melee, it’s called the chainsaw! sigh.
6 shots in Gnasher? Simply not enough. Very strange decisions being made here, at some point someone looked at GoW4 & said no! 8 is too many! Crazy 
Moverment, shot delay, Gnasher fire rate & wall bounce all make this game feel slow & a chore to play. Compared to 4, a massive step back in feel. It feels like there is an input delay to everthing you do. It is not good.
Red damage omen. Did anyone test this? It is unplayable with that all over my screen at arguabley, a time I need to see the most. Madness!
We can now jump over more/higher pieces of cover than before, a little like Judgment. Except unlike Judgment, you can’t jump of every bit of cover, just some. Which ones & why? Good question, flip a coin! The game now feels inconsistent & confused about how it feels about mountable cover. Not good.
I would complement the graphics so this post isn’t 100% negative, because on a technical level, they are very good & look good compared to other games today. But think what you saw during the Bullet Marsh section of GoW1 campaign, that’s Gears. Idk wtf this is honestly.
SUMMARY: Bad, very bad. There are so many design decisions here made to change how Gears feels, that I don’t think it’s salvageable at this point. With only a month and a half to go, I don’t see this changing much. It seems like the tried & tested saying of “If it’s not broken, don’t fix it” is not something understood by the people at TC. Sad unfortunately.
