you have a bug somewhere in the name/frag pickup logic. See this video clip ( 2 sites, sometimes the first one has problems).
I try to pick up a single dropped frag - nothing happens. I then throw away the flashbang I have, and try 2 more times - nothing happens. Then I wait a moment, try again, and then it works.
Other comments:
the radius and duration of the flashbang stun are both too small/short to be useful. It feels like you took the smoke number from Gears 5 and REALLY cut them down. I find it largely pointless - you have to practically hit someone with it to stun them. And the duration is so short, by the time you get there, they are no longer stunned. I threw a flashbang into a group of enemies and run up to them, only to have 2 of them shoot at me… What’s the point/use of that flagbang…
How it is NOW, it’s only useful for supporting team mates, I can’t use it for me, because I have to be so close to the enemies to have any hope of stunning them AND them BEING stunned when I get there, that I usually get killed trying to get that close…
It FEELS like you increased the detonation delay on frags. Big mistake. Make the frags like smokes or flashbangs, then they will be really good powerful pickup weapons, on par with boom and drop. Now they are waaaay too easy to avoid. (explosives are my speciality).
Incends: still pointless unless you actually hit someone with them. Enemies can still survive a near mis when they are still within the splash range , and can still run over/throu1gh a fire field…
Picking up frags on Training Grounds caused my camera to spin around, for some reason…
YOU LISTENED TO ME ASKING FOR AN OPTION TO DISABLE AUTO WEAPON RELOAD, THANK YOU!!!
Overall I am enjoying it, the movement feels… off… but maybe just because it’s different from Gears 4.
But please increase the range/time of the flashbang stun and decrease the frag detonation delay… Then it will be perfect 