LOL, this is annoying to do, but maybe this can be a temp fix:

I was googling more stuff on DX11 vs DX12, and tons of articles were talking about DX12 working better on AMD, but DX11 still being better in general in most cases. Many cases of stuttering, crashes, and unstable FPS with DX12, especially on Nvidia cards.
A perfect example:
~ Source
Just look at the difference between Avg FPS, 1% Low FPS and 0.1% FPS on the DX12 version compared to the DX11 version of BF1. Every category is significantly lower on DX12, with the 0.1% being ridiculously low, indicating the stability is horrible. The 0.1% Low FPS on the 750 Ti is 1.8 FPS in DX12, compared to 23.3 in DX11, less than 1/10th the FPS, insanity.
Just look how much tighter and closer to each other all the Avg FPS, 1% FPS and 0.1% FPS bars are in general on DX11 compared to DX12, indicating better stability. It probably explains why the FPS jumps all over the place in the Gears 5 Tech Test.
Update: Ok, I’m running the game locked at 60 FPS to test for any improvements in the BSOD issue. I noticed so far, my Kill Cams, that have never worked as intended up until now, seem to be working fine now. It usually shows the proper replay actions up until I die, then it looks like players are lagging out for the remainder of the replay vid.
What I assumed it was was that it just got stuck on the last input action players were doing as I died, cuz that’s exactly how it would play out, someone shooting would keep shooting, players moving backwards would keep going backwards, just like when you lag out.
So far, at a locked 60 FPS, the Kill Cam seems to have played through properly each time, dunno if they fixed something and it’s just coincidence, or it’s a weird issue with framerates.