So ive posted on here a few times with my disdain for Gears 5 but now i feel with the recent improvements and the devs reading customer feedback i think its time for me to actually give my two cents. Gears 5 had a rough launch and ive been a fan since the first, as is almost everyone who still plays this game 90 days after launch. That being said this isnt a “I hate @the-coalition” post at all. Most of this is my theory and speculation as well as what i want to see.
Here are my credentials
There are a boatload and it has improved since launch but here is my take and theory , this is my opinion supported by only my experience in the literal years of playtime i have in the series, I have seen phenomenal players drop this game for many of the things ill mention. You can quote me and i may be very wrong on some things but most is opinion.
Gnasher During Movement
When i bounce the shot needs to be directed the same way it was in gears 4, Either by changing the in game animations of where the Gnasher points or reverting to the old and tested system. For example in gears 5 at launch while you blind-fire the center right of your screen is where the pellets would land, but as soon as your character is moving depending on what direction you are moving it will offset that shot entirely. Although this has improved since launch im still going to bring it up and go into it.
In previous gears games the Gnasher would generally point wherever the camera was facing during bouncing and cover transitions even if it wasn’t the bullets would hit that general location. A lot of people hated this because it would make a shot come out of the side of a gun during some movement. in short a lot of the inconsistencys players feel during bouncing are due to this intentional ‘issue’ when the Gnasher pointing where your character isn’t looking and firing prematurely, this is one major inconsistency compared to 4 that makes gears 5 feel the way it does.
I’ve experienced this issue the most when trying to backpedal like i used to in gears 4, unfortunately my Gnashers shots would often be thrown slightly too far to the right or left causing me to miss. Or sometimes even it will shoot in the direction of the camera or delay your shot until the two line up. I’ve noticed i have to slow down my plays to land shots and walk rather than to bounce, i understand this was the intention of gears 5 to slow down player movement but ill get into that later.
Up A’s Back A’s
Gears 4 had its problems with Up A’s as well making them sometimes too easy to land and allowing for shots to phase through cover and they fixed that for the most part but this is why IMO the problem i describes previously is happening. Gears 4 the up A was almost solely dependent on where your camera was facing on Gears 5 game it is almost entirely dependent on where your Gnasher is facing. Now here is where it gets confusing, on gears 4 if you were running toward a cover and immediately moved forward your camera was ‘snapped’ and the shot was pointed forward. In this game if your camera is slightly to the right or left your shot will shoot that way instead as if you’re blind firing in that direction. here is my attempt to draw that out. blue representing a shot in gears 4 during consistent movement and green representing where i assume the gears 5 shot is gonna land and red representing a crude drawing of a wild cube. In short to counteract this all i have to do is adjust my camera adjacent to the cover in order to land my shot, it just makes the up A harder to land and less consistent imo, Some may see this as an improvement.
At the games current state my only issue with back A’s is that sometimes my back A will be shot into the wall or damage will be totally negated, you could chalk that up to me not having the timing down or missing
Im not sure if this is a server issue, client side issue or just the game in general but one thing thats always plagued gears has been shot registration, for gears 5 sometimes i shoot straight through a player or ill just shoot the player, see blood, 80-84%, hitpoints or sometimes just the hot bullets on their chest and not get a lick of damage. in gears UE this was caused by the Gnasher shot phasing through people and actually getting shot out of the map. im wondering if this is a similar issue.
LT vs Blind fire Inconsistencies
The LT shot is extended and it should not be your pellets should not tighten because you are aiming down the sights. this issue has been in the game since Gears 2 and allows players who bot walk like the MLG GODS they are nail players like me trying to bait a shot to push for the GIB, i believe this also is the reason why players refuse to push and everyone in gnasher 2v’s hide back and hard aim.
Ranked and GP
- Rank should be based on a solo performance model
- Point MVP should get bonus GP
- MVP should not be based on GP
- Game-modes like koth/esc should give one point for every action capped at 100
- Game-modes like EXE/Grid/TDM/Gardian/2v’s should give more points for kills but still cap at 100
- Bonus points for best player, most damage, most obj capped ect
- Earn points on rounds won as well as lose on rounds lost
- Earn points for games won
- GP should not be shown to anyone but the player its effecting
- Show rank post match only
- Maybe lose points on death and cap it at a certain point
- Bring back EXE or EXE/WAR like gow 2
- Briing back esc
This image sums up my opinion on ranked pre op4
This sums up Post op4
Weapon Balancing (Primarys)
This game needs to be fine tuned again as they did with gears 4, starting with a beta playlist is on the right track. with the tuning in its current state i feel it rewards those who hide and lancer and punishes players who push. This is what i mean by people are leaving
Gnasher more gnashery
The Gnasher in its current state needs a tune, look back to gears UE and gears 4 there wasn’t nearly as much range on the gnasher, i understand a few you-tubers have asked the devs for a poke range but i dont think this is what they meant. Now its not nearly as bad as launch but needs a little more close range consistency between LT and blind, a very radical damage dropoff and then plateau. then again the spread issue as mentioned above needs to be addressed first. To put words into numbers here is what id like to try If we go by the chart 220 Gib range, high immediate damage with a high droppoff to discourage Hard aim and encourage pushing and a low damage poke range so if a player is running you can finish them off. although i believe it should probably stop sooner than i drew out thats just what id like to try. Ideally Gears UE.
Lancer more lancery
The lancer needs a Debuff, but it has improved greatly. Getting put up against a five stack with randoms and having to clutch against 5 lancers is just abhorred. Ill sum it up, Absolutely no head-shot damage buff to the lancer shots if additional damage id like to see a 14 shot head-shot down, 16 body-shot downs, Remove recoil entirely, Remove at range damage drop off entirely. the lancer should be used to suppress and support. The snub should be used for mid range downs.
I like the snub the way it is currently is 9 shot headshot down or 10 shot body down, i miss the head-shot kills but they were OP.
I preferred the boltock at a 2 shot head-shot but i understand why it was debuffed.
Boom Needs a slight AOE buff because it feels like it cant kill at all. either that or make it have an AOE down like UE
Drop-shot needs a third shot or an AOE buff
Bring back the scorcher and mortar.
Fire-nades need to have a larger kill range like in gears 3/4
Frags need a larger AOE
I dont like the fact that smokes don’t stun and that smokes dont fall to the ground before they explode.
flash should just blind but not stun or just remove it
In Gears 5 at launch they tried to slow the movement in order to punish players who are less methodical, in reality with the combination of the nuke launching Gnasher and Lancer this just caused the game to feel like a third person COD. What i believe the devs are starting to realize is you cant have Slow gears UE movement with cover breaking and high damage.
Gears 5 needs to prioritize a fluid movement system that has no limit to the wall bounce, i should not be punished for wall canceling. and there should be also some covers need to be tuned because ill have my ■■■■■■■ head against the wall and and still roll. Speaking of rolling someone should not be able to shoot right out of a roll they need to punish the roll but make it harder to miss-roll for people who play Default.
On PC you can chose individual keys to create a personal control scheme for M&KB why is this not allowed for controller players. For example i want to have Classic alt but A be Cover/Run and X be roll. Another thing why is retro charge and chainsaw on RB you cant chainsaw with an empty mag? if i could assign it myself like M&KB users can i could just avoid this issue in its entirety.
I did a whole post on this alone so let me just link it and quote myself.
Other more relevant opinions
- Revert back to Gears 4 style movement with Gears UE style gunplay
- Scrap knife melee
- Scrap the ice cannon
- Scrap aim assist in all modes.
- More maps
- Toggle GP notification in HUD
- Toggle bloodsprays
- Toggle Emotes
- Toggle endzone marker in HUD
- Toggle flag moved and weapons swapped gridiron menu prompts that block chat
- Custom HUD, game timer map ammo ect
- Do not show frags cross map in TAC com
- Custom individual action controls for xbox controller players both on pc and on xbox
- One stick movement for retro/chainsaw
- GL should be an individual key
- Toggle custom marks
- Map Builder see above
- Allow players to make custom weapon tunings
- open source the dev kit
- Fix the bug where i swap to my lancer and i cant shoot or reload
- Force crossplay the community is dead
- Limit character rotation speed to balance mouse users that plat high dpi, its broken
- Allow view of scoreboard with names after games finished
- FFA sucks because of the maps and too many players
- More confetti skins maybe a theron sentinel
- Classic omen
- More characters
- More skins
- 90% should be earn-able
- Everyone can hear me on pc but i cant hear anyone or toggle my mic, kinda annoying
Im tired of typing this im sure i missed something but whatever, ill add it later. Tear me a new one.
Edit: Separated less important things out of other.