Gears 5 New Weapon Reticles

Gears 5 is different. The guns will be accurate as long as you have the reticle aimed where it needs to be. Each weapon will have specific recoil patterns, and if you learn those it’ll be possible to hit every single shot instead of it being random as the reticle blooms.

I forgot to mention that I was talking about the Boltok. But I don’t have that much of a problem with these new reticles.

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I’d be more curious what made them change the reticles - I’m willing to adjust and give them a try, but I’d still be curious what warranted these changes(if there’s any reason). I found there was nothing wrong with the Gears 4 Boltok reticle and found it to be the best up to date because it properly showed projectile dispersion.

Rod said it was to modernize the mechanics. I know PUBG does the same with specific recoil patterns per gun, and it adds more skill to the rifles rather than just hoping that you get lucky and your shots hit. Control the recoil, get more hits.

An invention by the Swarm to counter the COG Lancer’s chainsaw bayonet. Who knows how they made it, they have their ways.

That’s a shiny negative on that one, Locust Crystals.

Yes the Imulson counter weapon was the cause and that’s more or less the ‘official’ name…but it’s my dear sweet Locust in those crystals, not silver buckets of imulsion. Hence, Locust Crystals.

Well they wouldn’t have appeared without Imulsion in Locust so I just went with Imulsion crystals. But if you wanna call em Locust crystals, go right ahead. But for me it’s Imulsion crystals on Locust.

Yes, I plan to. Locust in Crystals caused by a reaction to a weapon that was intended to disintegrate all life forms with imulsion in their systems. It’s their cocoon, it just sounds better. But touché.

Forgot to come back to this - it seems like a fair reason but I’ll see how it will play out in the end. Gears has had recoil before but I don’t know how Gears 5 makes it different.

Gears before used reticle bloom to decrease accuracy the longer you shoot, that’s when the reticle gets larger. With the Lancer for example, your shot happens somewhere within the reticle. This means it’s random whether your shot hits.

With Gears 5, if you’ve ever played PUBG and tried to understand how to hit more of your shots it sounds like it’s really similar to that. Instead of the reticle bloom, you can control your recoil and hit every single shot if you’re good enough. It’s about taking away the randomness and adding skill to it.

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Fair enough. I never played PUBG(lack of interest in Battle Royale modes). Though it seemed like some weapons in Gears 4 have more or less significant recoil as well as bloom. Interested how it will play out in 5 without bloom but recoil.

It’s not confirmed and we haven’t seen Lancer clip. I’d take it with a grain of salt.

I’m not taking anything as granted but if Rod did say that…

He did. I mentioned it much earlier in thread. He said he wanted to move towards modern gun play. That could have meant inverted omen, changes in reticule but not 100% sure on bloom or recoil. These both already exist in 4 anyway.

How the inverted omen plays into that is uncertain for me though. But that doesn’t pertain to this topic.

Probably suppression. That’s one style of modern gun play. But there’s another thread to chat about inverted omen.

Not exactly the Lancer, but from the new Escape Map Builder IGN video there’s gameplay of the Claw LMG, and the reticle it uses is this.

In the previous games, you wouldn’t get that small center circle. The reticle even gets smaller as you shoot:

The Enforcer reticle gets larger as you shoot I think, but I couldn’t imagine any sort of rifle still being anywhere near consistent if it was using the previous style of aiming. From what Rod said and the gameplay we’ve seen, I really think they’re trying to raise the skill level required to be great at using the rifles. Which is a really good thing, because it takes more luck out of the game.

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It’s kinda what I expected from a LMG.

In Division 2, the LMG’s had large reticule. But when holding down the trigger over time, the reticule shrunk and became more accurate.

So it seemed to work the same way for Gears 5. More modern.

It’s awfully similar to EMBAR reticule though.

if we don’t “complain” then the devs don’t know what we want

They don’t care, all they listen to are eSports.

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