Ok, first off let me thank and congratulate The Coalition for some of the radical additions to the Gears of War game mechanics introduced in Gears 5. It was a total - and very welcome - surprise that I really enjoyed. Truth be told, I’m one of those that would have been happy with the standard core Gears gameplay experience for all Gears of War games until the day I die, but I really liked some of the Jack abilities, really brought something different and fresh to the Gears gameplay that I didn’t even know I wanted. (It’s nice to be able to say something positive about TC for a change)
On top of this these abilities have an upgrade system. A Gears of War game has a campaign upgrade system - never thought that’d happen! But again, most welcome, I like upgrade systems and I like Gears of War and now I can have both at once. I do think, however, the upgrade system could have been implemented a little better - I think you should have gone for a standard XP “level up by killing enemies” system rather than having to locate and collect points in the environment, and that gets me to the crux of this post…
You need to put a New Game + mode in. To be more precise, you need to make the upgrade points apply retroactively to previous chapters and across saves - just like the Collectibles. When I find COG tags, for instance, I only need to find them once, I don’t need to find them again every time I replay that chapter. For some insane reason I have to find the upgrade points again and again and again every time I replay a chapter - if I found 20 points by Act II, Chapter 1 and 30 points by Act II, Chapter 4, if I then go back to replay Act II, Chapter 1 again I’ll only have 20 points, and those points will be back in their respective locations.
This is kind of dumb. One of the problems with having to locate the points rather than gain them via XP is I’m constantly looking for them in the Campaign, I’m not playing the game properly or at a normal pace or indeed taking in some of the stunning environments and visuals - I’m just running to every nook and cranny as though I’m hunting for collectibles. This essentially turns every campaign run into a collectible hunt - fun once or twice but not something I want to have to do every time I play a Gears game.
It needn’t be an actual “New Game +” mode - Quantum Break had a similar upgrade system but all upgrades were permanent and would apply retroactively - after completing the game and maxing out all skills in Quantum Break I can go back to Chapter 1 and still have all my maxed out skills. I understand locking out certain skills temporarily if they have an impact on plot, obviously.
I also understand requiring us to start from scratch whenever attempting a higher difficulty. In fact, you could even make this a kind of “reward” for completing Inconceivable (which I certainly shall at some point): all unlocked skills/points earned become universal and cross-chapter, cross-difficulty, with no need to re-earn or re-learn them.
That’s probably my biggest criticism and problem with this game (sans the glitches). Considering you put an actual whole difficulty into Gears 4 like a year after release I don’t think it’s beyond you to add something like this into Gears 5. There will be some who insist this is unnecessary or that it would “break the gameplay!!!” but to them I say , it’s 2019 and video games with upgrade skill systems and no NG+ shouldn’t exist in 2019. They shouldn’t have existed in 2013 but amazingly some devs still don’t grasp this.
Anyway, hope someone at TC reads this and takes note.
Thanks.