Maybe not you, but after watching that video and seeing this forum daily, this is indeed what the community expects. They want the sixth installment in a 14 year old series to have the same…
- Darkness
- Dirt and Grit
- Basic color pallet
- Characters
- Gore
- Feeling
If you are going to claim that Gears 5 doesn’t have the same quality as the 2006 original, I genuinely don’t know how to argue that. Because I would be trying to convince someone who clearly doesn’t cement their beliefs in fact and logic that they are misguided. Gears 1 was RUSHED, corners were cut everywhere to meet the Holiday launch deadline.
As for identity, this is a tricky one. Any series with a lifespan as long as Gears is going to reach a point where it struggles with it’s identity. Developers (especially one that inherits an IP) will be challenged with making a series feel loyal but fresh. It will miss the mark for some, but the goal should be to appease the many. The latest God of War game was almost a complete abandonment of the original trilogy in all aspects, however it was highly praised by nearly everyone. TC took a similar risk, and unfortunately missed the mark with much of the community (apparently).
Not sure what hardware you are running, but I personally have never experienced this outside of a few random moments in versus where there are many explosions or fire effects. If anything, you claim just reinforces my point, that adding randomly generated geometries (internal organs and chunks) that must be animated and react with the environment in real time is probably a burden on most Xbox’s.
I have no way of proving it with any quantifiable information, but I just feel you’re wrong with your laziness claim. I watched a few of TC’s keynotes from GDC over the years and the amount of work they put into things that most players simply overlook is crazy. I truly don’t feel TC’s laziness is the reason for less gore.

