Why itās ā ā ā ā
No enemy diversity
Shoddy ammo economy
The hero system(as it is) severely limits how often characters get released
No horde events
The matriarch(need I say more)
The modifiers arenāt as changed up as they are in Escape
Most dps characters are weak on higher difficulties
Low ammo capacity compared to Gears 4, and 5ās Versus. As in, you get 30 shots in Versus but 24 in Horde/Escape
You shouldnāt really care about what others think. As long as you think so, is all that matters. Why come here to ask people on these forums? Your just asking for tonnes of negative feedback.
For some people yeah, also for many people this is worst iteration of horde.
As I would say I like overall concept of horde 4.0, current state of it is not satisfying in terms of fun.
What is wrong with horde now:
As horde is mainly team based mode, itās really near to impossible to master any map without communication in team, so basically master runs where everybody are randoms that jumps in to have fun is senseless above some difficulty/ with chosen mutators.
Balance is almost nonexistent, itās hard to find a balance in having fun in blasting out bunch of enemies and fulfilling your role. If you are support character or any non dps character, in most cases prepare for 50 waves of doing same boring things.
Characters that are bind to their roles and what comes with that, slow publish of new characters. As Gears never had that mechanics, it was an insane idea to put that in game and expecting everybody will love that.
Mutators bind to level difficulty - itās something that Iām kind of against it in current form. Main reason of that is there is no info that enemies get any health, damage or accuracy buff on every higher difficulty level. If you set up your game, you see only what mutator does change, not the 10% addition to base health per mutator. Also I would make that every activated mutator gives you better card drops or more cards per 5 waves instead of only rising difficulty (which will do anyway).
Horde does not gives you any reward completing it on higher difficulties.
Team has to rely on engineer too much in higher difficulties.
What is good:
Enemy variety is bigger than in gears 3, no matter of what others can say.
Classes in itself are fun and let you make couple different builds.
Custom games browser.
Still fun if you play with friends. But only in that setup.
I agree itās excellent. The only thing I would like changed are the card system. No need for any grind at all in horde or escape. It adds nothing and adds another gate to just playing the game how you want to play it.
Also the symmetrical maps and limited set up points. Iād half the size of the fabricator to end the endless streams of Forge lobbies. Or remove the fab altogether and start with a Forge which doubles as a fabricator but there from the start.
Iām torn between 3 and 5 but leaning towards 5 just a few tweaks needed.
Like for example: why give Sarah Connor nade damage and completely forget about āresupplyā card (where you get nades every 15 secs)? She also doesnāt even have no ānade plantsā card. If you also give her nade bleeding damage card and the other two cards I suggested above I would be happy.
What happen to āmagic bulletā and ācalled shotā card?. They are the only two cards that are missing from Fahz, and they were the best cards from 4 for sniper (in my opinion).
Everytime I play horde on Gears5 itās one of the most boring times ever. I can say the same for escape mode although in all honesty I have never even tried escape bc I am not even 1% interested in it at all. It looks incredibly boring. Same as Gears4, when it came out I flocked to horde hoping to see new silverbacks, new fortifications, new enemies etc. The enemies sucked, the gameplay felt like it was no where near 60fps, and the fortifications were virtually non existent.
Gears 3 had by far the best horde experience. The character and boss diversity was too notch, the simple aspect of every man for themselves no roles that have you feeling stuck doing or not being able to do certain things. The simple fact that everyone had access to all the fortifications, yet each player had to rank them up in order to unlock the upgrades made it extremely fun helping out the lower skilled players.
The silverback, sniper/mortar /hammer strikes were more fun than any ability/perk in Gears5. Mainly the upgraded silverback, only one player could get one per match and to be that player saving up and racing for the silverbackā¦once you got it, MVP every round. It sucked when you would buy it and someone else stole it though.
Whether you really enjoy horde over the past 2 games or not, one thing that is abundantly certain is that both games have not head and shoulders surpassed the previous experiencesā¦and this is something I really want the Gears of War franchise to try and achieve going into the future.
Gears5 has regressed more than pro-gressed from 4 to 5.
But thereās no nuance. Thereās no real team work. Thereās no real depth in the variety of gameplay. Itās just casual. Every character is the same, You get good at certain characters you nail it, and when youāre bored you switch up some cards for different mechanics - and buddy them up with different characters for unexpected amazingness like the fahz marcus xray living legend combo.