Gears 5 - Future of Ranked

https://www.gears5.com/future-of-ranked/

MAR 18, 2020

FUTURE OF RANKED

As part of our ongoing improvements, we’re evaluating all aspects of Gears 5 as we continue to refine and improve the game.

Some of these improvements we can address by tweaking existing designs. In other areas, bigger steps are needed as some of the game’s foundations are – simply put – not in the right place. We’ll talk more about this process and what we’re addressing over the coming weeks and months in more detail, but today, our focus is on Ranked.

RANKED SYSTEM

It’s clear that our Ranking System is not delivering the experience we want or you expect.

For players, we see your frustration with the lack of transparency, how it can feel unfairly punishing in certain situations and how playing Ranked actually gets in the way of your enjoyment with the game.

TH E PLAN

We are fundamentally reworking the entire Ranked System of Gears 5, moving away from the model we have now to something we feel delivers a fun, clear, rewarding experience for playing in Ranked – whether alone or with a team. This process will take time.

In the meantime, we’re doing our utmost to improve your day-to-day experience with the Ranked system we have today.

IMMEDIATE RANKED IMPROVEMENTS

With the launch of Operation 3: Gridiron, we’re introducing the following changes:

  • Splitscreen players will no longer be able to play Ranked matches (excluding 2v2 Gnasher)
  • Players under level 30 will no longer be able to play Ranked matches – unless playing with a higher level friend.

In addition, as early as possible into Operation 3, we hope to deliver updates that will greatly reduce the chance you gain zero or minimal points from a Ranked Win. Stay tuned for exact timing.

While we know the wait for the Ranked Overhaul may feel frustrating but fundamentally reworking the design is a big process. We hope this shows our commitment to pushing Gears 5 forward and supporting the game for a long time.

Thanks for being on this journey with us and for giving us critical, actionable feedback that will help us make the best Gears game yet.

We’ll see you online.

TC

7 Likes

I hope this is also considered

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They need to make it really simple.

Nothing complicated at all but not just W/L.

They had it right at first, I preferred that to the 80/20 that we have now but they obviously have to tweak things.

Simple is better. Simple, not easy.

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They’re working on it. Sounds good to me.

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I read the article and it sounds like it’s not happening for a while,

In which case,

Even if TC considered putting visible ranks back in, they will probably forget by then.

In fact,

This will probably take so long that they will forget altogether and when asked a few months later be like “what new ranking system?”

5 Likes

This is all sh^t that should have been place since launch. TC launched a AAA title in a testing phase. Its a joke and a smack in the communities face. If TC launched just the multiplayer side of the game as a working beta the community wouldnt be as hard on them as we are now

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Careful Red…don’t wanna get suspended again.
You were officially warned, ya know

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Dont even care anymore. TC should be held accountable for the BS that spews out of their mouths

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Your anger is misplaced.

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Yes and No. MS is to blame for the state the game launched in. TC is to blame for how the game plays and the BS they keep giving us

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Classic RED attitude, :slight_smile:

I agree with you man

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Microsoft are not to blame, their Azure servers are magnificent and are working flawlessly…

I’m sorry man but TC its to blame here… not MS.

sorry to say man this time the math didn’t check out.

MS is the boss. They sign the checks, they give the orders. The responsibility lies with corporate management.

Just like how Battlefront 2 launched in an absolute mess. We blamed EA because it was their decisions which made the game bad, not DICE. DICE followed orders and developed the game filled with micro transactions and pay-to-win schemes dreamt up by some corporate stooges at EA.

I disagree. Microsoft gave the functional requirements for Gears 5 to TC.

I do not blame the engineer, I blame the architect who gave him a bad blueprint.

I understand that Microsoft signs the checks and give the orders for example " create a Gears 5 game"

however the responsability of how thte game performs, the development mistakes that has plague the game as well as all the bad decisions like caterings noobs and casuals are directly responsible by TC. . I really think Microsoft didn’t even expected that Gears 5 could be in such a bad spot… same thing happened to CLIPPIT some fu**ng moron created it , and at the end they fired the developer who created clippit and erased it from OFFICE, and now its something that barely people recalls.

THE COALITION has made a piss port job of a game… I would held responsible Microsoft if the Azure Servers, the database or the network related processes were not working as expected, but they are man.

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Im pretty sure MS didnt tell TC to lock classes to characters, to use a broken rank system, and so on. Like I said while MS does deserve some blame they dont deserve all. TC deserves their fair share

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this is Clippit :slight_smile:

I respect your position but I still disagree. We’re all familiar with the software development cycle, right?

The most important step is Planning and Design which should include a heavy emphasis on Quality with an excellent Root Cause Analysis procedure for fixing bugs. All of this comes from Management. Without good management, the software will be of very poor quality.

What tends to happen is that Management will cut corners whether it is due to budget or ego or whatever. Then bugs will inevitably crop up. The software engineers will always get the blame because they “can’t fix these bugs fast enough.”

The problem is that management doesn’t care about quality. If they did, they would understand that fixing bugs is not a feasible way to produce a quality product. Quality needs to be emphasized at every step including Analysis, Planning, and Design.

Microsoft is the manager, or they hired the managers for Gears 5. Whatever the case, the responsibility lies with them, not the engineers at The Coalition.

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Yes of course I’m aware of the Software Development Cycle,

I do grant you a point that is likely that MS did hire the managers and architects that could be involved at TC and did the bad choices towards the game… specially in the architectural phase as well as Planning towards a new game, I’ll give you that. .

however another part of this could be that Microsoft just assigned a budget and allow TC to take control of Gears 5 project and they took all the decisions themselves like @ll_R_E_D_l and I think they might… lets not forget that Micorosft treat the studios as group cells and each one of them independently to each other… however the big decisions are made still by MS.

I would be hard to know which two approaches were decided to take. . at the end the game no matter how much the reviews have been changed still the game didn’t deliver in popularity and neither in financial gains.

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I agree. In my opinion, regardless of which of those two approaches they took, the management should hold responsibility.

From Wikipedia: The “buck stops here" is a phrase that was popularized by U.S. President Harry S. Truman, who kept a sign with that phrase on his desk in the Oval Office. The phrase refers to the notion that the President has to make the decisions and accept the ultimate responsibility for those decisions.

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