We’re trying something a bit different. We’re going show you a work-in-progress to get some feedback on some new ideas we are working on. We don’t typically show work-in-progress, as often the final software may be different than the prototype. With this particular early look at an idea for the inverse omen, we would appreciate your constructive feedback…maybe catch something we didn’t see before it gets released. This process is to move towards getting more things in the game that are both good for the game and good for the players. This doesn’t mean that all feedback will be incorporated or that the final in-game design is exactly like the prototype when it ships.
We have heard your feedback on the inverted omen, especially that the opacity around the screen edges can feel overwhelming. We are concepting a new 'simple omen’ that is an option that players could enable if they wanted to. In the ‘simple omen’, the periphery of the inverted omen is completely removed. We want to keep the centre of the omen as it shows all the hit indicators and will grow slightly as you get damaged, as it does now. We feel this new concept will allow you to more clearly see the action during fights. It still supports all the new Gears 5 features like frost and stim, but for damage, it will take up less screen space. The images below are prototypes and not yet fully in the game build. We are working towards this and hope to show videos of it in action soon. The two images show the different omen states – the first shows roughly 50% damage and the second is approximately 90% damage.
Check it out. Post your feedback on this thread and we’ll do our best to respond to all of it. And finally, we want to be more transparent so please keep feedback positive, the dialog constructive and, depending on how this goes, we may do this again in the future.
Please keep the comments constructive.
Ryan Cleven aka Nodezero
MP Design Director
- overall improvement among players who feel the current omen is too much
- 90% damage may be a bit understated
- maybe add small more obvious health state - progress ring around the cog
- maybe make it a bit smaller as you take more damage - may not feel great being all bouncy
- some wish they had the choice to have the old omen instead
Thanks so much for the feedback! I’ll continue to review the comments but only respond if they aren’t captured by the above.
Feature Alpha Video