Gears 5 Arcade Mode Perks List

I have not seen this posted anywhere, (which is insane since this game mode is entirely esoteric) so I have created this list to help players better select their character. These perks can not be viewed outside of a match, and are only visible at the beginning of one or during a character change.

Kait Diaz & Swarm Hunter
Passives:
Improved Speed: Movement speed is increased.
Bonus Elimination for Executions
Loadout: Smoke Grenade, Hammerburst, Talon Pistol.
Upgrades: Boltok Pistol, Torque Bow, Incendiary Grenade

Del Walker, JD Fenix, & Swarm Drone
Passives:
Improved Mark : Spot Enemies who damage you.Enemies you spot reward health to killer.
Bonus Elimination for Multikkills.
Loadout: Flashbang, Lancer, Snub Pistol
Upgrades: random weapon

Marcus Fenix & The Speaker
Passives:
Blood for Bullets: Receive health for damage dealt.
Bonus Elimination for Multikkills.
Loadout: Flashbang, Lancer, Snub Pistol
Upgrades:: Retro Lancer, Frag Grenade, Claw

Fahz Chutani & Swarm Sniper
Passives:
No Flinching: Immune to flinching when aiming down sights and fully scoped
Bonus Eliminations for Headshot kills.
Loadout: Flashbang, Lancer, Talon Pistol
Upgrades: Boltok Pistol, Markza, Longshot

Jeremiah Keegan, Terminator, & Scion
Passives:
Stim: Receive Stim for kills.
Bonus Eliminations for Multikills
Loadout: Smoke Grenade, Hammerburst, Talon Pistol
Upgrades: Buzzkill, Mulcher, RL-4 Salvo

Lahni Kaliso & Swarm Grenadier
Passives:
Improved Cover Slide: Cover slide speed and distance increased.
Bonus Eliminations for Executions.
Loadout: Smoke Grenade, Enforcer, Snub Pistol
Upgrades: Shock Grenade,Gnasher, Breaker Mace

Leslie Mac Macallister, Sarah Connor, & Swarm Imago
Passives:
Thick skin: Explosive damage taken reduced.
Bonus Elimination for Explosive kills
Loadout: Flashbang, Enforcer, Snub
Upgrades: Shock Grenade, Lancer GL, Boomshot

Cog Gear & General Raam
Passives:
Blood for Bullets: Receive health for damage dealt.
Bonus Elimination for Multikills.
Loadout: Smoke Grenade, Lancer, Talon Pistol
Upgrades: Retro Lancer, random weapon, Claw

Elizabeth “Lizzie” Carmine
Passives:
Hot Footed: Taking damage makes you move faster for a brief time.
Bonus Elimination for Multikills.
Loadout: Smoke Grenade, Lancer, Talon Pistol
Upgrades: Shock Grenade, Gnasher, Dropshot

Damon Baird & Locust Drone
Passives:
DB Specialist: Significantly reduced recoil on DeeBee weapons
Bonus Elimination for Multikills.
Loadout: Flashbang, Enforcer, Snub Pistol
Upgrades: Shock Grenade, Overkill, Embar

DeeBee & Warden
Passives:
XRay Vision, See nearby enemies through walls.
Bonus Elimination for Executions.
Loadout: Smoke Grenade, Lancer, Talon Pistol,
Upgrades: Boltok Pistol, Overkill, Breaker Mace

Krav Jarmad
Passives:
Hard headed: Headshot damage reduction.
Bonus Elimination for Multikills.
Loadout: Flashbang, Retro Lancer, Snub Pistol
Upgrades: Ammo, Mulcher, Torque Bow

6 Likes

All the classes I had to play to get the medals seemed pretty well balanced besides Baird/Drone. Terrible bonus, outclassed ultimate weapon (it’s really fun trying to use the Embar in a mode where half the players run around with Longshots).

Blood for bullets seems to break the game. Unless power weapons are used, blood for bullets makes it so that an opponent without blood for bullets can’t fight back. Unless I’m missing something, I think it needs to be made its own power weapon or something, because otherwise it seems to make the other classes obsolete if we exclude having access to other power weapons.