Hello, these are just a couple of ideas that I think would make horde a lot more interesting but I would like to hear what you think.
Re-Up (prestige) horde classes
once your class is at level 10 you really have no reason to play it (unless its your main class or an important class) but i think that if once you maxed your class you could re-up it so you could level it again, but you wont lose your 5 cards you can choose, the idea with this is after 3-5 re-ups you would unlock a new bonus skill card to actually give you something to strive for late game. For balancing reasons i think it would be fair to only be able to unlock 4 other cards, and keep in mind it will probably take a very long time to get one bonus card let alone 4, so it shouldn’t be too overpowered.
re-up class skills
same idea as #1 except when you get the card to 6 you can re-up it to increase the level multiplier or percent increase, example the health boost card starts at 20% and goes up 20% per level but at re-up 1 it would start at 20% and go up by 22.5% or something like that, also when your card is re-uped it takes more cards to upgrade such as going from 5-6 on re-up 1 will require 25 cards or something, again this would just be for something to strive for but also allow people to start going to higher difficulty’s, which i think is the whole idea with the classes and leveling cards up anyway.
This mode can only be active in private matches with 1 or 2 players (couch co-op or invite) and the idea with it is you can choose multiple classes and take cards from all classes, an example would be a solo player can activate this “mutator” and can be scout and engineer so it is possible to solo horde (because not everyone likes randoms or has gears friends). now this would have to have a credit and xp nurf, except for solo players that only choose to take 2 classes (that way solo players can actually solo horde without using glitches or having to be relatively skilled), i feel a small nurf should be in effect if its a solo player and a bigger nurf if there are 2 people ( up to like 60-65% with 2 players each using all 5 classes) but each player will be able to choose how many classes they want so if one person uses 2 classes but the other uses 4 the person with 4 will have a bigger nurf, but if one person is only useing 1 class while the other is using 5, the one player with 5 will have a big nurf while the other player will have a smaller nurf so you cant just leech with a friends account. now how i think it should work; what you can do is when its activated you can open the class choosing window and you can check the different classes you want to use and then you choose cards, card choosing is the same and each class you can choose cards for then “change” to the other class to choose those cards and so on (the amount of cards you take depend on the class level like it is now so if you have a lvl 5 scout and a lvl 7 engineer you get 3 scout cards and 4 engineer cards), class xp will be split between your classes so if your using 2 classes each class only gets 50% of the total xp.
only use deposited power for repairs and builds
title really says it all, I just find it a bit annoying when I am soloing scout and I need to deposit before I can repair because I need the deposit bonus to compensate for the lack of repair boost.
being able to scrap cards when you have the pack open
the title explains it all , pretty much you can select the card when you have released it and when you either go on to the next pack or exit back to shop it automatically scraps those cards.
able to buy packs in bulk
as the title says buy a number of packs at once to save time.
able to upgrade cards with scrap
under the upgrade button for horde skills you can create all the required cards and upgrade the card with just one click because making 20 cards one at a time is just annoying and inconvenient.
play horde events privately
i dont care if we dont get skins but having to depend on randoms to get a good game of juvie madness is annoying, so let us play them in private matches.
earn credits in offline horde and offline versus
why cant we do this? xbox’s have built in anti cheats and just enforce a anti-cheat on the pc, because not all of us like playing with other people or have a constant internet connection.
(slightly off topic but its my post so meh) armor skins
instead of making 400 variants of the same character with different colored armor just let us re-skin the armor (like judgement) but with some characters you cant, but giving us the option to customize ourselves more could be easier on you (TC) and allow people to show off different skins that could show re-up progression or even season progression, also as a side note please give us animated skins PLEASE. (if you add this)
pretty simple just want to be able to have randoms know that i want weapon lockers or turrets without having to message them or try to explain to them with a snub pistol.
Of course all these would require some balance of some sort (except 4) but that’s TC’s job. Let me know what you think and please explain how it could be better (or how its a bad idea) or add your own ideas.
So after playing for some more time i have come up with some powerful Legendary horde cards that would be nice in gears 5, let me know what you think and share any ideas for cards you would like to see.
Engie: Legendary card, Self Repair; Fortifications repair and reload themselves for 1 HP/sec and 1 Ammo/sec after between waves and after not being attacked or attacking for 10 seconds.
Card would hard cap at prestige 3 (if prestige idea was added) and stats would be 15 HP/sec and 25 Ammo/sec at prestige 3 level 6. Edit: these repairs still cost energy and the repairs cost the same amount as if the engineer themselves where repairing, you can also disable self repair in the fabricator menu.
Scout: Legendary Card, Power Vacuum; All the power on the map starts moving towards you for 7 seconds.
While this ability is active power cant be picked up by others and only you can pick it up, ability would have a cool-down instead of a power cost, cool-down would be 6 mins so people wont try and leave the last guy alive so scout can use this ability every wave, Card hard cap at prestige 3, at mat level max prestige the ability would last long enough to allow power to travel across the biggest map and still have 2 seconds before the ability ended, ability should have an indicator of how long it has left.
Soldier: Legendary Card, Resourceful; regenerates 1 ammo per second on guns that are not currently held.
Prestige 3 hard cap, max stats are 10 ammo per second and for the last prestige a new effect of team gaining ammo would be added and it caps at 1% ammo per second for weapons not in hands.
Sniper: Legendary card, Never know what hit em; after 5 seconds while aiming you cloak and enemy’s can no longer target you, you can still be hit and if your hit you de-cloak.
much like the scouts cloak but instead you don’t get a damage buff, you also lose cloak if you stop aiming, prestige 3 hard cap, max level stats are 2 seconds to cloak.
Heavy: Legendary Card, Heat sink; Any heat generating weapon (Tri-shot, mulcher, turret) generates less heat based on the level of this card.
prestige 3 hard cap, max stats are 75% less heat generated (fire heat weapons 4 times as long), this card effects the weapon your using not the weapon itself so turrets built by you don’t have the heat sink boost.
All numbers here are just my guess of what the card stats should look like none of the numbers are final and i might change them based on feedback.