This is interesting, but also rather a sore subject. The new adopted style is disliked for a reason, and that reason is greed. Micro Transactions are a disease, and it effects the players, it is also considered a cheat by some, such as a Pay to Win strategy.
What happened to the old ways, such as Halo Reach for instance. Bungie made a full game and created map packs to be released over the year, an option was there for you to buy individual map packs or a season pass. Planning, that is what is lacking in todays games, it is, we shall build a game and work on it once it is released, than we will chuck in some map packs in time. No planning, no clue and no one likes it.
Honestly though, what is, or was wrong with what Bungie did with Halo Reach. The old days were the best. There was structure, games worked, and they were playable. For example, even today, we fans of the franchise, whether it be Halo or even Gears, we comment on how the previous games were better. Halo, it is Halo 3, Gears it is Gears 3.
Gears of War 4 was the begining of a great idea, sadly, just not enough planing was implemented, Micro Transactions and an open Class System. There were some great things in Gears of War 4. Gears 5 tried to improve on Gears of War 4, but got some things ridiculously wrong, and of course too much too some, and as for planning, yeah, not even going there.
In the state of it all, the older ways were better. Gears of War 4 and Gears 5 prove this point. And this working progress crap that is todays game, it really is crap.