Suspend your belief for a moment and imagine how exploited, abused, and populated (by yet-unqualified players) custom lobbies would become if we could add the daily mutators IN ADDITION to the common ones…
…especially if the skill card payouts kept increasing with each addition. Since these unique mutators can go both ways, maybe guaranteeing rare card drops (similar to some of the daily rewards). Up to two guaranteed blues for two mods, up to two blues and three purps for three to five mods, and golds for greater than 5 (just an example).
I don’t know exactly how many uniques there have been (for daily frenzy), but I actually read them all each day before playing haha- and even though many repeat often, we are still presented new ones once in awhile.
I think people would just go for broke with ■■■■■■■■ to be easy easy easy—- but gdamn if that isn’t a solution to the “masters is too easy” complaints.
The only technical issue would be maybe too much ■■■■ going on—— flusher poison frag incendiary shock shield reflection (line up ALL the options!!!).
IDC how badass you are; no elite players could run them all at once- maybe frenzy- sounds like people are running the daily frenzy in custom and switching game mode to horde (?).
But it’s fun to try and abysmally fail! I think I used to do something like this in the Halo Reach Forge or something like that——- soooooo many onscreen effects that the game would pretty much freeze/crash/lag… but it sure was pretty for awhile.
I kinda tried to do this initially in making my own escape hives. Who would’ve thought I couldn’t escape my own hive (so it could be published) by putting 10 wardens in one room or making the venom instant so you die before making it ten yards (ya know- maybe I should try them again now that my classes have developed)!