The “Heavy” class has always been my favorite with Gears because even a low-skill player can deal a lot of damage with the class, but if you know what you’re doing it’s even more powerful.
I’ve seen a lot of players on this forum frustrated by the JD / Demo class as its ammo gets nerfed more and more, as they envision this meaning even more lockers will be needed to make that class tough, but this simply isn’t the case at all.
Frankly, I never even buy / use lockers as Demolitions, and it’s still incredibly tough.
If you have bleeding explosives, grenade satchel, and extra grenade tags, you can litter a map with grenades and kill a large group of enemies using this method to start the match.
Then, I have GL mastery and the card that buffs ballistic damage with explosives kills, and using those cards the GL regular bullets can just melt enemies, with the buffed damage you just got from all the bleeding grenade kills.
Using this method Demolitions class is tough, maybe almost still OP, but I rarely see anyone play the class this way, so I guess that doesn’t matter as much. Truth be told, it can be so powerful that I rarely play this class, the horde matches become almost too easy / not fun.
