For The Coalition, about the campaign bugs, trying to collect them all in one place so other players are aware of them

If they read this post, I want to add the change on difficulty without reason. I’m playing the campaign on insane and between checkpoints sometimes (2 times on my run) difficulty was set on intermediate and I didn’t change anything. The same happened to me on Gears 4, but co-op

OP, what are the brigde and water tower glitch?

I’ve still been hearing about issues in the campaign that were supposed to be fixed where the bridge in Act 3 gets stuck in a certain position, and prevents progress… The water tower is the issue where a jack upgrade prevents progress. Both of those were said to have been fixed but still people are encountering them.

I just got luck, The only glitch that I found is Del dead under the ice but the game doesn’t count Del as dead and you need him for the lift go up and get the next checkpoint. Instead you get inside the lift with no del and you can’t leave the lift because there is an invisible wall. Don’t remember the name of the chapter, but it’s when you fight against a Dropshot Scion with Bastion

While I haven’t personally encountered the Act 3 glitches myself, I have been having issues with stored weapons vanishing on the skiff every time you complete a main story objective. As far as I know this didn’t happen prior to title update 2,

Edit: Which I wouldn’t even have encountered that if they would have given you a warning that you’d lose your equipped weapons in Act 2 Chapter 5 before you enter it in chapter 4, instead of just saying: “Oh you won’t be able to return to the skiff. Would you like to continue?” What’s the point of even having a weapon storage slot on the skiff if it won’t store your weapons??? I would love to get footage of it, but of course my xbox one only gives me 5 minutes to record, and the person who also had this occur to them continued to act 3, where they seem to have not encountered it, as they never got back to me, so it may just be an act 2 bug in general. But it sucks when you replay the entire game because 1) You lost the weapons you are carrying without any warning, only to find out only through the internet that you could keep your weapons if you had them on the skiff. 2) You missed collectibles, so you would have had to restart anyways later on. 3) The reason you bought the game was for campaign.

Oh. And I didn’t even mention that there is a crash upon starting in Act 2 chapter 5 now, and there was already a glitch where if you loaded a save in Act 2 chapter 5 after the cutscene before the lockdown, the game would crash after a minute.

Edit: On route to discovering the skiff disappearing weapon glitch (well as much as I can without coding experience) now.

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Sorry to hear about that :confused: If you want to record footage I use Mixer, but you need to check an option where your streams are saved, so you can download later and upload to youtube or similar :slight_smile: I had footage for Frozen Del and changing difficulties, I just need to edit before upload

And another glitch to the list.

Forest for the trees bug from here.

Another thing to add to the list is that the components don’t fully refresh/respawn on the world map when u hit a certain part of the game. I had to restart Act 3 multiple times (got 60 on first run, 80 on next , and 147 on the third) …just lets us keep the components

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TC present: Gears 5 the adventure of the glitch

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Something I haven’t said though. First and foremost, the progress breaking bugs and bugs that cause crashes should be a priority for TC to fix. Goes for both multiplayer and campaign for the crashing one. Secondly, player ui fixes should come second if they are causing actual issues, along with gameplay elements that aren’t functioning as intended, say like… a skill card not working.
Textures bugs should take the least priority, unless they are like… glitched to the point where you can’t tell what is happening, or flash rapidly, or just don’t load at all. Once that stuff is out of the way, focus on the less important bugs.

Until the current problems are fixed, new content shouldn’t be made because when you make new content around that is already broken, the content will end up broken as well, because it’s built around something that isn’t functioning properly.

I uploaded the video about Del under ice, for your glitch collection. How sad that you need to “create” a glitch collection :frowning:

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Another video, about the game changing difficulty on campaign. I highly recommend reading the video description.

I finish campaign on insane (with 5 or more checkpoints on intermediate because of the glitch) and I unlocked the achievement for complete campaign on insane. Maybe because I didn’t change difficulty doesn’t count for tracking, but I highly recommend that if you encounter this glitch go back to insane ASAP.

Also, I had to restart a checkpoint because last enemy didn’t appear, it’s in the last act 2nd chapter if I’m not mistaken, when Fahz is driving the truck and you need to go out and defend against Swarm, and after the checkpoint a Carrier.

That would be because of changing difficulty.

The no-enemy-spawn involving checkpoint progress was on insane. I had problems with changed difficulty only on Act 3 chapter 2, when you have to follow the rocket. After I changed again to insane on that act and chapter, the problem didn’t appeared again (for every checkpoint I put pause to see if was on insane or not)

Wierd. Thanks for adding to the list btw.

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I got back into gears 5 campaign after a long pause ( a few monts ) cuz i really enjoyed the campaign, best in the series IMO !

But this time around, i encountered a very annoying bug with the skiff. Weapons/Reilc disappeared from the skiff during story missions on both act two and three. This DID NOT happen prior to update 2.
Are the looking into this and is it going to be resolved because I have to say, it ruined my experience of the game and it makes it impossible for achievement hunting.

I’ve been trying to get in touch with the Community managers to no avail (Yes, I realize that they are on break… However, there is Title Update 4 coming in January, and I made the bug known in a Livestream directly after the FFA operation began, on top of linking this thread to the community manager and bug report people… Long story short, while we have no idea if they are fixing this bug in particular, I do know a bug they are fixing!

I had a new bug for you, another broken checkpoint. Sadly I recorded the start of the glitch but not the end.

Act 4 chapter 2, the fall. Local co-op campaign (main player Kait, me as Jack). When you have to fight the Swarmak and Cole appears (cutscene) the right thing is to fight with the Swarmak and after some minutes Cole appears.

In our case, Swarmak rides the truck and he was near us, and because that the cutscene never plays, so we never get the checkpoint. We killed the Swarmak and still no cutscene or checkpoint. We had to reload checkpoint

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I’ll be honest I was expecting something completely different when you said that the swarmek was riding the truck.

Edit: I want to clarify something: This is an entirely different kind of bug you posted, it’s more of a double glitch… The checkpoint not triggering is a glitch on it’s own… The swarmek thing may be an error in placement of the AI spawn node. I’m no programmer but this is something I’ve seen happen in a game before. The best example I can think off offhand is Breath of The Wild, where several Treasure Chests spawn beneath the map instead of where they are supposed to, locking the player out of True 100% completion (though afaik they aren’t even counted in completion percentages.)