It appears someone is attempting to do this on a much larger scale… as in ALL bugs. I may end up turning this thread over to them, perhaps they can get you more listed more frequently than I do, and for all game modes rather than only campaign. I’m waiting for a response from them now, but until then I will continue to update this with things I find. It’s here. I also went ahead and linked this thread to it, because having it all in one place is the best idea. Post TU4 New bugs/breaks
New glitches and bugs:
Act 2 Chapter 4 Glitch: All of Jack’s Abilities Are Gone/Inaccessible I’m going ahead and add this to here,
As of my previous update to this topic and the previous update on the game, the campaign bugs I know are in the game as of this minute are:
A bug where the in game sound gets disabled for a cutscene sound if a player dies at the moment another player finished the chapter. This happens as the game sends the player to the game over screen during the cutscene, which pauses the cutscene, so when you reload from last checkpoint, it sends you back to the checkpoint before the cutscene while thinking you are still watching the cutscene. It corrects itself after reaching the cutscene again iirc… It was a while back that I had this happen. It’s not a glitch new to gaming, as I’ve seen it happen before in other games, but the silence is very awkward. Probably very difficult to replicate due to these specific conditions required for it to happen.
Weapons disappearing from the skiff locker when progression is made in the main objective and when going between chapters in Act 2. Unknown if this is also affecting act 3. Side objectives as of last check are unaffected by this glitch. Cause of glitch appears to be dying and reloading while doing a main story objective, as playing on beginner (for speed purposes), eithout dying didn’t cause them to disappear. Edit: The cause of the skiff weapon storage bug has been found (with no coding knowledge, only using in game methods.) I was correct: The conditions this glitch occurs are as follows: Hitting a checkpoint at any point during the MAIN OBJECTIVE of campaign, then doing something that causes one to revert to a prior state. Can now confirm not all Main Objective reloads cause this glitch. Any area seperated into a sub area, a different chapter, or act that you reload in causes stored skiff weapons to disappear. Side objectives, prior to the last update, did not effect the weapons. I will not be testing side objective checkpoints due to this, however, take heed that this could be wrong now.Further more, here is how to tell if you are in an area where the glitch can affect you: 1) When you press the Tac-Com button, the skiff doesn’t appear outlined in it. 2) You progress into a new part of the story. 3) You do not have a map screen in the upgrades menu. While you are in any of these areas, SKIFF WEAPONS ARE ONLY PARTIALLY STORED! Anything that causes a restoration of a checkpoint within the areas listed WILL cause your skiff stored weapons to disappear. New info: Act 2 transition to Act 3 causes loss of stored weapons regardless, also needs fixed. <—This should be high priority coalition. Literally the best thing about the skiff was the storage (It was fun don’t get me wrong, but I do agree with everyone that those sections are rather empty…)
A progression glitch where at least one collectible decided it wasn’t collected in Act 1 Chapter 1… the very first collectible in the game. This however, can be fixed by recollecting the collectible. Unknown what caused this, as it disappeared after the Title Update.
Glitches/bugs that may have been patched in the campaign include:
Glitches I can’t confirm are patched even if I wanted to, and are mildly humerous in the patch notes of title update 3’s context, or otherwise:
A rare glitch causing the player to get stuck in the ground during the Warden encounter in Act 2 Chapter 3. Was encountered on split screen, xbox one, Possible requirements for occurence is: A Mulcher Chain Gun Turret being carried by player 1 or player 2. Player 2 is the character who got stuck when it happened to me. Player 2 can still turn, roll in place, and shoot. This glitch does not persist after reloading the checkpoint due to a Mission failure. — I have never figured out what causes this glitch. If anyone figures it out, let me know.
Glitches that I encountered a good while back, but am unsure if they were patched or not:
A glitch where the player gets stuck if they re-enter a side mission area that you have already completed. Odds are this may have been patched last update, as it is basically the same thing as the water tower glitch… However, the glitch prevents you from leaving the area, as if you have never done the sidequest before, yet it is still complete. — I’m going to check this one tomorrow.
Common problems that aren’t necessarily glitches, but still can be fixed:
Forest for the trees bug An issue in Act 2 Chapter 3 Forest for the Trees where you can’t progress, caused by a leech getting stuck above the room. Can be fixed by maneuvering around until it finds it’s way out.
Any glitch or bug added below this post by the community.
Finally, if anyone can confirm a glitch to be patched as of the latest update, has been patched prior to latest update, and possible solutions to avoiding said glitches, feel free to do so.
Other things: It seems campaign on PC is basically completely broken, crashes everywhere. Some things to do if you play on PC is to look up the Gears 5 driver error, as you may have to rollback your Nvidia driver. I haven’t encountered any crashes on xbox one for areas people mention crashing. Alternatively, it could be semi-rare occurences…
Title update 4 Fixed glitches:
Skiff stuck glitch was stated to be fixed in title update 4, and the water tower glitch. If anyone can confirm this for me, that’d be awesome.