The PvE-lead confirmed that these classes were made out of necessity and WON’T recieve an overhaul or new cards any time soon.
Yay. Gonna be so much fun to get those classes to level 20 if the weapon skins for reaching that are going to be worth the effort… especially Grace’s and Kat’s.
They’re okay looking tbh
Major bummer for those classes then, was hoping they’d at least get pre-existing cards added to them to flesh out their card pool.
From what I understood they have a skeleton-crew working on PvE so even such “small” things would waste precious time.
Imagine if you paid $20 for that Grace character only for her class to be neglected for 9 months, nerfed into uselessness and then forgotten forever. Absolutely primo stuff

TC should make a commitment to never have outside-universe promotions tied to game mechanics of any kind again in that case. They have openly admitted it’s nothing but a cash grab, and have no plans to support this kind of content post-launch.
Agreed. If they aren’t important enough to make a meaningful part of the game, then don’t include them. $20 bucks and still not worthy of using in horde.
Cash grab is being nice.
Bad Buisness leaves a foul taste in the mouth that lingers. I can’t fathom that the few tweaks needed would take an inordinate amout of time, and manpower, just a wee little bit of attention. And they won’t even do that.
Sarah? Level six grenade card includes bleed. Universal damage perk.
Grace? Loadout is Mace, Retro, and Three Flash grenades. First strike is boosted by 10% to 15%. Global damage perk, or a Rifle damage card akin to lahni’s 60% claw at level six.
Emile? Maybe a Universal Damage Perk.
Kat? Deebee weapon damage card or perk.
Thats it.