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A Classic Horde mode
This is highly needed. With three different difficulties. Normal – Hard - Insane
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A 30(25) wave horde variant
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Make it so players can choose the size of the Omen
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Nerf the Breaker Mace a bit.
Remove the health buff and make it clearer how far and wide the shock wave is.
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Add Kills, Assists, and Deaths back to the scoreboard.
I would like to add clean ups on the scoreboard aswell.
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Add an option to apply a whole weapon skin set at once
And/Or mark the weapons you want to apply a certain skin.
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Add the ability to set weapon skins per faction like in Gears 4
I would go so far as be able to set skin for each character(at least loadout skin)
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Remove flash bangs
At least lower the sound-effect volume of the flash. Make it so players only can have it every third death. Not every time a player respawns.
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Smoke grenades: remove hit markers and marks when players are in the smoke.
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Why is our rank hidden from the public? There’s no reason for it to be hidden ( there could be a banner that is dynamic showing game mode rank)
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Rank system needs to be fixed. Why punish the winners?
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About proximity chat
In Ace combat 7 they have a preset of words that could be used in a chat and its split up in sections to be able to find words fast. Also, the player can choose top used words to use, as in most used and a fast word section) This be whole sentences as well such as Let’s Go! Let’s do this! Did you see how good I was? Etc.
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Versus playlists need to be revamped
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Show, Star numbers how many you got and the total number of stars
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A quicker way to start an execution
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If a player holds a meatshield in front of an explosion the player will survive.
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More interactable covers for blocking line of sights. (such as window shutters in Lift apex)
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A little faster health regeneration when moving/bouncing. Or if you kill someone to get the health regeneration started faster.
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Animation variations when walking with Lancer chainsaw
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The ability to shoot a little bit faster between shots with the gnasher
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Color variations on enemies depending on what difficulty they are on. (Escape/Horde/campaign)
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Weapon colour picker
Make it so players can unlock colours for all the different weapons to choose from.
Unlock diffrent patterns to apply
Unlock different versions of colours ( matte, metallic, vibrant etc )
-Armor color picker
Same as for weapons
-Sticker somewhere on Armor (bloodsprays)
Same as for weapons
Make it so the Swarm has one colour palette and Cog has one.
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Make dynamic banners.
For example showing off certain stats such as how many kills with a certain weapon the player has.
How many wins in a certain mode… what rank in a certain gametype.
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Make players choose thier Tour of duty PVP/PVE
Make energy a universal currency that can be exchanged for scrap.
Energy can be earned across all gamemodes. Its dropped by killed enemies.
If they implement it into versus and escape aswell.
Example
Such as Power struggle (could be a mix with KoTh, kill confirmed and capture the flag) 2 Teams has PowerTap where the player can place energy. Get energy from Killing someone they then drop energy- pick it up (7 sec) the other team can deny it aswell by picking it up.
When Team1 has the ring the players of Team1 are allowed to place energy in their PowerTap.
Team2 can also steal a certain amount of energy from the Team1s PowerTap and placed in their own PowerTap.
The game will be won when a certain amount of energy has been reached.
The winning team gets their points in energy to be able to exchange for scrap. The losing team gets half of their points in energy.
Do more objectives/game types in the escape mode
Such as locate and extract the missing Carmine
Where the players descend into a huge hive. Where they need to pop cocoons to find the Carmine.
The more cocoons the players have to pop the higher chance of snatchers coming.
The cocoons will of course have enemies inside them as well. But also power weapons.
When the players have found carmine they need to extract that character carried out on a stretcher. Be it like a fabricator.
Against all odds
Extract a fabricator.
The players need to escort a fabricator through the escape hive. There will be power taps along the way that the player will be able to connect the fabricator to add energy into it. The enemies will also drop energy that the players has to carry themselves. If a player dies that energy is gone.
When the players come to the end of the hive. They will place the fabricator and will be able to place their hard-earned energy into it. Door closes. End of mode.
Or the helicopter has problems and they have to send a new one. Meanwhile, the players have to hold off horde mode style for x amount of waves. This will need enemies from all sides so the end of escape level has to be changed. So enemies can come from all directions.
- Use the campaign as part of the multiplayer
Make certain campaign sites into arcademode/Missions. Where three players can jump in and fight enemies and bosses.
Take objectives. Find objects, locate and help people.
Three different difficulties Normal – Hard – insane. When completed these missions The players will recive energy to be able to exchange for scrap.
Let these missions have modifiers to change it up. Also to give some variations to the already done campaign missions or that the players only can use certain weapons. There are some epic fights ready to be fought together over and over again. As long as a player fell that they earn something for it. And can do something with what they earned.
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New weapons
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New characters