I’d like to see the movement more change to be quicker and more fluid. Something similar to that of Gears 4 would be preferred. As it is now, the movement is weird and very inconsistent for some reason and at times becomes unpredictable with cover.
Also, better net code. Like it or not, you need to realize the online stability and performance is poor. Players are being disconnected from matches that have solid connections and then blaming the enemy team for DDOS. Other games don’t have these issues so it needs to be addressed as it’s not always client side. The game isn’t synced properly either. On Exhibit, the enemy shot a Torque onto the bridge where Torque spawns. I wasn’t even on the bridge but rather behind the pillar off the bridge. I died. I asked the player, who kindly told me he hie me dead on and I was on the bridge. Very poor desync.
Going along with that, fix the hit detection. In a Guardian match tonight, my friend downed the Leader and while touching the leader he shot him. No kill. An enemy comes from behind and kills him. Another friend of mine shot the same leader 3 times while he was down and again, no kill. Leader was able to get up and we downed him again and I shot him 3 times and again, no kill. My friend finally killed him. That’s ridiculous and there’s no way that’s acceptable. Also, as Leader, I had Boomshot in hand and an enemy came at me. My whole team saw it. Shot lined up, released and boom. Enemy is nailed dead on. Except he wasn’t,… No hit marker, just the empty promises of a dud. I got pushed and killed as I reloaded.
Flashbangs need to go. They’re obnoxious and add nothing to the game. All they’ve caused is glitching and enemies getting “stunned” but not really. If you can’t properly show if an enemy is stunned or not on a consistent basis they need to go. I shouldn’t be shot dead by an enemy who has their arm up from being stunned just because my client says they were but your server crapped out… That’s unacceptable.
Give us a toggle to disable the E-Mote wheel. In intense battles it’s very easy to click the right stick in which makes battling very difficult. Most of us die hard fans don’t give a damn about this feature you only added in for the Fortnite crowd and to say you have more content. It’s useless and not needed in the Gears universe so at least us disable it.
Dump the ranking system and focus on the game play issues. If you won’t dump it, change it back to PERFORMANCE being the biggest impact. Isn’t it like 80/20 wins to performance now? It’s a dumb idea. You’ve turned the Diamond ranks into a joke because even life-long Gold and Onyx players who get carried are making high ranks now. It’s just not a good system and if this is how it’s going to work just ditch it.
Ban Terminator skins from ranked play. On maps such as Exhibit and Asylum they’re almost impossible to see in the dark areas while everyone else sticks out like they’re rainbows or something.
Fix your audio. Many times an enemy will run up to you with no directional audio. The next time they will be loud as hell as if you’re making up for the mess up the first time. Also, grenade audio needs a mass improvement. Too many times a grenade goes off before the “tink tink (bouncing), beep beep, Boom”. I shouldn’t hear that AFTER I died but rather before. This is a common issue and it has existed since Gears 4. I remember you said this issue wasn’t possible to fix in Gears 4 but it would be fixed in Gears 5. Well, sorry to say but it wasn’t fixed at all. It may even be worse.