[Feedback After Tech Test & Release] Gears 5 New Inverse Omen

TC don’t care,

They like it,

All that matters.

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I don’t see any logic in this.If most people cannot play like this it should be the way it was.
We are not all having perfet Eyesight.It could even lead to blindness if playing too much!

Yeah,

At least offer alternative or TONE IT DOWN.

You don’t need useless UI.

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So being bluntly honest, the inverse omen killed my experience with the beta so much that I didn’t bother playing the second weekend. Figured, “they’ll fix it by launch”.

I got to play exactly one match tonight before the servers crashed. And in that one match, I had the same frustration as in the beta. The inverse omen is counter intuitive to the situation at hand by further handicapping you when taking damage and needing to either fight in CQC or take cover. You can’t see your enemy or the cover, and instead can only see the center portion of your screen that only applies if the thing that hit you is directly in front of you.

The original omen was subtly brilliant in that it blocked off your view of only what was immediately in front of you, but not to the point that it actually kept you from seeing it; it was small enough to allow you to see feet/weapons and still fight someone directly in front of you while giving you full awareness of all your surroundings. It was the best health bar I’ve ever had in a third person shooter. And for some unknown reason we’ve gone and ■■■■■■ it up.

The original omen forced your eyes to look to your surroundings and trained the player to focus on how to survive. The inverse omen blinds you to what’s important and handicaps you when you’re already in danger of going down.

I don’t get it. At all. And it’s killing my excitement for Gears 5 as my next long-term shooter.

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I’ve given up hoping TC will change / alter this.

Yeah its a real shame. Don’t fix whats not broken and also less is more sometime eh. The old Omen health bar should definitely come back.

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I did not care for it in Multiplayer but I didn’t realize just how crippling it would be in the campaign.

Without spoiling anything there is a particularly dark section down a long hallway early in the story where I was getting hit by so many things that I couldn’t see anything but bright red. Had to toss frags at my feet and roll out of the way. Took me out of what started off as an exciting moment and then just became a test of frustration in dealing with a bad user interface.

The overbearing redness needs to at least be toned down and made more transparent. If they’re not gonna change it back to the classic or give an option to do so, then toning it down a good amount is a more than fair request.

When the flash grenades start flying and you’re taking damage it’s near impossible to retain any sort or battlefield awareness.

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Yeah,

It’s very over the top.

I can live with the design change but needs to be ones down.

I don’t like the inverse omen at all. It obscured my vision and makes my eyes hurt. It’s too intrusive and I hope they give an option for the classic omen. If it’s not broken, don’t fix it. It’s been working since '06 why change a core function? It didn’t need to be changed.

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Agree for sure :+1:

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Have we gotten any response on this issue?

No. Seems like TC aren’t really going to do anything about this for now. Doesn’t bother me, but I guess it sucks for you who dislike this new omen and don’t have an option to even switch to how it used to be. That would be an adequate compromise if you ask me, if they just added the old omen as an option instead of this new one. But either the complainers have almost all left or things have calmed down around this matter because I’ve not been seeing nearly as many about the omen as back when this thread was created(and during the Tech Test).

It’s not a priority. Doesn’t affect gameplay and it’s a design choice.

It should be a priority.

And how does it not affect gameplay? The inverse omen takes up more than half the real estate of your screen as you PLAY the GAME. Seems like that is the absolute definition of affecting GAMEPLAY.

It’s one of if not the worst decision they made for Gears 5. It needs to be a priority to roll it back. It’s absolutely abysmal.

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Why should a design choice take priority over server issues, glitches, and bugs? That’s like… The weirdest priority list that makes no sense. “Let’s fix something that’s not gameplay ruining first before fixing the things that actually is!”

Also you can see through the red. Granted not much but that’s an opacity issue.

I didn’t say priority over anything… I said “a priority”. You can prioritize more than 1 thing. That’s why they have a list, that’s prioritized, to fix all the junk. You specifically said it’s not a priority at all, and said it doesn’t affect game play. I proved you wrong. It’s ok. Just admit you were wrong. It doesn’t hurt you at all. We’re all wrong some times.

Plus what you think is worth more Prioritisation might be different than what others think.

And maybe you can see through it. Maybe you’re fine with the level of opaque.

But there are thousands and thousands of people who aren’t ok with it. Your personal opinion doesn’t invalidate others opinions. That’s not how opinions work.

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Hey roid rage. Calm down. Still not a priority especially since it’s just a “MuH cRiMsOn OmEn!” Complaint.

Ignoring the child, after spending more time with the game I do actually like creative concept with it and I think it’s definitely a neutral issue. It doesn’t add and it doesn’t hinder anything.

I agree,

They should have at least addressed it in some way.

I saw way too many people flag issues about it on here, discord, twitter and YouTube.

But alas, TC are keeping it and just saying it is as “needed” design wise.

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