Are you insane? Were you a part-time basketball when you were younger?
I’m not testing anything with this disgusting mess. What makes it worse is Rod Fergusson approved it. He must’ve got sudden dementia of the highest order because he should know what Gears is and what can and cannot he changed so drastically.
Did you hear Rod at E3? Basically all he talked about was pushing the “different” campaign TC has been on.
First they add two tunings to Gears 4 now they have completely changed the damage Omen. I’m very concerned at the moment
this will blind a player once they have taken a certain amount of damage due to how intrusive it is, the way it has been does not prevent the player from seeing their sides or whats next to them where the new health screen does
they need to make it much less intrusive or just use the tried and true, there was no need or reason to mess with the damage indicator system at all
I’m sure we all remember what happened to Gears Judgement and its bold changes the game failed both with the newer audience Epic Games were attempting to attract with the changes and amongst the original Gears players
Gears 2 also introduced assault rifle stopping power and Gears 3 introduced the Retro and Sawed-off. How well did those changes to the Gears formula go over? What were those introduced to do? Counter up-close Gnasher focused game play. Where do the arguments against this new Omen seem to center on? The impact to wall-bouncing, up-close Gnasher game play. Continuation of a trend?
Also, keep something in mind about next month’s tech test. I think it’s telling that they’re calling it that vs. a beta. (Note: I have not kept up with all material so far, so someone from TC may have referred to it as a beta.) Gears 5 must be getting close to release candidate status, if not there already, and while RC is still technically a beta, major feature work would (or at least should) be complete. Most gaming “betas” that close to release are either demos or, most likely for Gears 5, a multiplayer stress test. Yes, some game play mechanic bugs may be found with time to fix before release, but a UI change with full regression testing? That’s probably a tall task, regardless of the amount of blowback from the community.
I find that hilarious. But it’s ok everyone, now our target will ALWAYS be visible! Even if they take two baby steps to the left or right and are quite clearly outside of the “Omen”, and by “Omen” I mean ugly empty COG shape.
Of course. But not before trying to complain it into the ground.
Both sides have valid arguments here. One is saying it was necessary to create a new omen as it fits better with some aspects of Gears 5 than the old omen does(whatever those are is anyone’s guess), which is what Octus has effectively already mentioned above. The other just wants it gone because they just don’t want anything other than the old omen, or at least altered because it’s too intrusive.
I say that regardless of outcome it should just be a possibility for the players to adjust the intensity of the damage indicator, because I doubt it’s going away now. If that is even possible to implement.