It isn’t unachievable on inconceivable, like I explained on my previous post. My team mate and I had lvl3-4 epic score boosts. We tried to get headshots instead of turret kills on big targets for chapter one, and made a quick stop for tags on chapter two. Including the brief fight at the landing pad, we must have killed some right elite drones waiting there, plus a few poppers. The active headshots make a huge difference.
Right, but you’ve compensated for some of the points which RedDoog didn’t get and your team mate also had a score card on which helps. Let me rephrase my initial comment - I’m not saying it’s impossible, just you need to make up the lost points elsewhere instead of just running, hence why I said he would need to fight one of the encounters (which you did to an extent by drawing out the helipad bit before shutting the door).
Doing it on Master may seem more daunting, but it actually allows more wriggle room because the difference in score will be quite significant. Vuirtually all of the scores I’ve seen at the saferoom (halfway stage) on Master difficulty is in the region of -00:40:00 to -00:55:00,
Indeed. Even with mid-level score cards, just a few headshots on Elite Drones and one tag for chapter two got the job done.
If it helps for reference, we reached around -00:45:00 by the end of chapter one. We tried to get those headshots on the Salvo Scions, since they are worth a ton of time.
EDIT: I must add that the reason we ran it on Inconceivable, is because we have been fed up with the current version of Ironman. Good thing it’ll be gone by next week.
My team had Fahz, Clayton and Keegan back in op4. Keegan had Venom boost, venom explosives resupply and resupply duration plus 2 score cards. Clayton had Bait armor, Heavy capacity and concussive explosives plus 2 score cards. Fahz - ambush, exploit weakness and modified longshot .
We made it out with -3:05 or so. But it would have been 3:15 if my teammates didn’t die. We fought and tried to kill everything.
Yeah I think to get the gold the second chapter has to be runned with tags and some kills some where to get -55:00
I try again tonight on master and take a shot at tags in the second room after clean room before i break out of that big room.
I was taking head shots at the DB, but i think what hurt us is the 2 randoms jumped on the turrets at the begining, but they did not stop the flanks, so we had to spend time surviving that then again on the stairs. We wasted lots of time on both parts.
Gone by next week? Was there an announcement I missed on Ironman cutscene?
Ironman is getting changed so it only prevents pod rescues of dead team mates. No more getting booted back to lobby, from what I understand.
That’d be awesome. Where did you see that?
Dev posted this earlier this week.
Did the speedrun method today and didn’t get the gold, unfortunately. Only got the rank below that one (the six cards), like -46 or something. Don’t think anyone had score boosts. Will have to run it again with score cards now. Probably helps to get Scion spawn too as those can be more easily headshotted. You know, I should just run it as Marksman if I really want that gold. Using him is the easiest method to rack up the headshots.
I’m not sure why people are struggling to get the time by running through second act on master. I played infiltrator with both lvl 6 score cards on and no one else had score boosts. We killed everything first half and I picked up all 3 tags. Second half we ran. I active headshot a couple elite drones while running. My time was -68 minutes. Seems like there is something missing in between my time and others on this post.
I don’t know the specifics of scoring but during first half I wasn’t playing too much like Kait. I was active headshotting with long shot. Don’t know if that can make up a 20+ minute difference with score boosts. Our marksman also died 1st half in the beginning of second section. That used to add 4 minutes of time. I also mark everything and was constantly on comms reminding them to spot.
Toxic community on this map.
Equipped 2 level 6 score cards and told them in the lobby I equipped those.
The first Cog tag I picked up the host went mental (spamming his knife to me), paused the game and instakicked me.
Yeah I know, I should not play with randoms 
Yeah totally. Reason I couldn’t even give it another try last night was because people kept kicking me in the lobby and I said screw it. Don’t even know why I was the target for kicking. I was only coming in as high-level top-tier classes that would be helpful on the map and my re-up is 21 which shouldn’t throw up red flags. I think this map is just causing people to be very high strung and have an itchy kick button finger, probably due to numerous past fails. What they should do is show like a snapshot of stats for the players who come in, such as how many completes, how many Master completes, classes often played, etc. At least it would let people quickly determine who are serious players and who aren’t. While I’m not the best player, I feel like people are assuming I’m some noob only there to screw things up for them which isn’t the case.
It happens to all of us. I’ve been kicked several times when I tried to join public lobbies because people either didn’t like the class I’m playing or they didn’t want anyone to join ( why do you keep your lobby open then is another question).
Usually when I do dailies I open my own lobby and when I play for fun (or frustration more like it) I try joining and helping other players. But no good deed goes unpunished lol
Let me know if you need help with onslaught. I will play tonight ( East coast time around 7pm)
Thanks! Was gonna take you up on that after getting frustrated with randoms today, but guess who came to the rescue? The man himself @Bleeding_Pepper as Gunner. I wore lvl 6 and lvl 5 score boosts on my lvl 19 Tactician hoping to get some of his new cards, but don’t think I got any ;-(. The other guy was Combat Medic and he did a good job too. Not sure anyone else had score boosts on except me. Pepper was lighting it up and he was marking everything. How do you mark that fast, bro? Was a little worried going in that we didn’t have an Infiltrator or Brawler to deal with the elite drones in 2nd act quickly, but we ended up headshotting them with longshots instead. I went down at one point, but the Medic picked me up and we all made it out. We ended up with -1:35 which was well over the target.
This right here is the best thing about the Op 4 balance changes to Escape, being able 1-shot active snipe even Elite Drones. Was so awful at launch not killing them in 1 shot.
I’m glad to hear it
Congrats 