Incon gives you a time-penalty. Only Master starts with a 0:00 timer.
A couple of key pointers.
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A master run should get you across the score threshold but if you run the 2nd section and miss COG tags then it will be tight and you can miss it. Any difficulty below that will realistically require you to fight at least part of the 2nd half plus get all COG tags.
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If running, try to designate two different people to collect COG tags in the 2nd section - the first player for the 1st supply room; and the other player for the 2nd room - it just saves a few seconds. Both can run score cards. Itās doable with just one player, but can be tighter due to Poppers and Grenadiers pushing you from behind.
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Damage output cards are not as important on this Hive as you use mostly turrets so you can free up space for score cards. Defence cards should get priority where possible (but obviously some classes donāt really have the benefit of any useful defence cards).
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There are specific ways of killing enemies which get you some extra points. Try not to 100% rely on turrets - especially if thereās a couple of Drone-variants left in an encounter. Use this as an opportunity to get specific kills to pm boost your points. Active Longshot headshots are worth more than normal kills. Executions as well, and mark enemies before killing them. For the DR1s and Scions - active headshot kills are best for points.
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Once you have run to the helipad, you can delay hitting the door switch and fight a bit before you actually activate it for some extra points. Youāll need characters who have some offence capability though otherwise you could get overrun and fail. But generally speaking the enemies will be coming at you in fairly small dribbles.
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Iām also 95% sure that COG tag pickups are scaled based on difficulty. So it takes off more time on master than on inconceivable (can anyone confirm if this is the case?)
It is true. On Master, it is 300 seconds. On Inconceivable and lower, it would be less seconds.
Great help. If a player breaks of to the 1st room he will get caught behind the spawn when the the other 2 exit the ist big room right. same with the second room. so is the idea grab tags, but only one guy makes it out?
I am using cole, so what would be good cards?
As others have mentioned, there are several good choices for leading the way in the second act, although Infiltrator is an excellent choice. Brawler, Nomad, Veteran are good choices as well. Itās basically any survivable class, preferably who gets stim, who would be good at dealing with a few drones quickly. Infiltrator could shotgun them for stim, Brawler could do so by tackling, Nomad could activate fear and chain-execute, Veteran could activate ultimate and headshot them. Maybe Gunner with Reflect Shredder could work as well. Thereās likely others, but those are just off the top of my head.
Yesterday, I used Blademaster and was the only one with both Score Boost cards equipped. In 2nd Act, the other two players ran to exit, killing the Elite Drones along the way while I entered both 1st and 2nd Supply rooms in 2nd Act, for all three COG Tags. I managed to catch up with team mates relatively easily, because they were dealing with Elite Drones along the way. All three of us got outside. So no, the idea isnāt that one guy gets left behind.
About Brawler with Score Boost, I would think:
- Epic Score Boost
- Score Boost
- Inner Fire (seems must have?)
- Torch Tackle (must have)
- I donāt think the 5th card matter much. Could experiment around
great, of course this all based on being able to communicate and be a team. i typically end up wth randoms. i do not have escape squad. Guess i need to fix that.
Torch Tackle shouldnāt be part of a score run card set for Brawler, except maybe on The Detour or The Warren.
I would run both Score Boosts, Damage Dash, Inner Fire and either Thrashball Pro or Perk Up depending on the hive.
Itās not really a proper score run setup, the Score Boost would mainly be for picking up the COG tags and some extra bonus on kills of any sort to get the gold time on Onslaught when skipping the second act. As it isnāt enough to just pick the tags and clear the first act normally with no score boosts.
True, but thatās for TRUE score runs.
I think for this weekly challenge, itās just about meeting a minimum threshold to get the gold reward.
Really nice to see a lot of variation of what people are doing. This is why PVE is fun. There isnāt a one size fits all, just what happens to work for you.
On that same subject, me and friend have run through the second chapter of this hive with Architect a bunch of times. The Hologram is really handy, and you can pretty much run right in the middle of the Elite Drone hallway without taking a shot.
Its rough, probably the hardest score run hive in the game.
I believe my squad managed to beat it on second try, but it requires at least 1 person with score boost cards and some score keeping.
If it gave 15k CXP then it would be more important, but extra cards? Not necessary. Just do a few clock runs instead or something.
If you just want to complete it for the challenge then no problem homie 
But I do not recommend it if all you care about is the reward.
I remember back in Op 4 trying to get a top 1% time. Fighting just wasnāt working cos I was dying in the 2nd part. Iāve never legit mastered it - Iāve always had to run the last section.
As I mentioned in another earlier post, I had to scrimp together some extra kills at the very end by delaying hitting the helipad switch. We stocked up on weapons before the 2nd part and fought as much as we could for the extra points before closing the door. We took Fahz for his sniping, Clayton with the Torque, and Cole (general tankiness).
Same here. I think it should be doable provided people are all good players, are on the same page, using voice coms. got a good plan, etc. Probably not gonna happen for me since I just tend to join lobbies with randoms. Iāve already stumbled on some good approaches for the second act with certain classes, but like I said could never put it all together with the three all having a good strategy and coming together to get it done.
What kind of setup would you run if you wanted to kill all the enemies in the 2nd act? I was thinking a marksman, veteran and tactician could do it, but I could never manage it in op 4.
Me and my team pulled through by the skin of our teeth with Tactician, Marksman and Pilot, back when the hive launched. We failed like a good ten times in chapter 2.
Our plan was to hold our ground on the second supply cache and just kill things. Problem was the shielded Warden, and the fact that eventually the Venom would catch up while there were many enemies still around. For that moment, we had the Pilot push through aggressively.
Iāll say our strategy was far less than optimal, but we didnāt come up with anything better.
Okay,
made it last night with randoms, but it was inconcievable and i was only able to get one tag. I did not take a chance on the second and third door. I was at -36 so missed the gold cards.
I am working my brawler and followed suggestions. I think i am not using brawler correctly. i can not seem to get the slide tackle down. My malee hits seem to be no different with him. I was doing melee brawl with 2 randoms we where all cole and they seem to get more damge done then me. my cole is 19. i have good cards, so i think its me not the set up or cards.
Please help on the slide tackle maybe i am not doing it right.
I got some extra tips for a non-convetional strategy, in case you want to give Onslaught a shot again some time.
I did Onslaught with just one other person. Inconceivable, and we ran through the second chapter. Me (Architect) had two mid-level score boosts and my team mate (Blademaster) only had one. We made sure to hit only the second supply cache in chapter 2 for any tags, and we only got one there. We also made sure we both had Longshots for the active headshot bonuses, and we held our ground at the landing pad for a couple minutes. With this strategy we managed to get ourselves the highest reward with more than ten minutes ahead of the required time.
The reason I was playing Architect is because I find the ult to be super-handy on the Elite Drone hallway near the end, and said Elites are so distracted with the Hologram, we can headshot several of them with ease.
For Brawler, are you using Torch Tackle? This card will get you the most out of your tackle, but for the damage boost, the enemy must be set on fire first. This card does make it so the tackle sets enemies ablaze, so a second tackle on the same target is where the damage shines.
The score penalty on anything below Master difficulty is pretty massive. Honestly, you will need to fight and clear at least one area in the 2nd half if you hope to get the gold score.
On Master you start on 0:00:00, and COG tags are worth more. Based on your time of -36 minutes, even if you got the other COG tags I doubt you would not have gotten your target time on Inconceivable. You canāt run part 2 on anything less than Master and expect to get that score.
I was playing with some randomers on Master, got a few active headshot kills in part 1 to buff the score, ran part 2 and managed to grab 5 of the 6 COG tags overall with just my Epic Score Boost card (level 6) and got over -1 hour even though my team mates both died (which results in a 5 minute penalty per player). Based on the scoreboard my team mates didnāt use any skill cards.