Torch Tackle shouldnāt be part of a score run card set for Brawler, except maybe on The Detour or The Warren.
I would run both Score Boosts, Damage Dash, Inner Fire and either Thrashball Pro or Perk Up depending on the hive.
Torch Tackle shouldnāt be part of a score run card set for Brawler, except maybe on The Detour or The Warren.
I would run both Score Boosts, Damage Dash, Inner Fire and either Thrashball Pro or Perk Up depending on the hive.
Itās not really a proper score run setup, the Score Boost would mainly be for picking up the COG tags and some extra bonus on kills of any sort to get the gold time on Onslaught when skipping the second act. As it isnāt enough to just pick the tags and clear the first act normally with no score boosts.
True, but thatās for TRUE score runs.
I think for this weekly challenge, itās just about meeting a minimum threshold to get the gold reward.
Really nice to see a lot of variation of what people are doing. This is why PVE is fun. There isnāt a one size fits all, just what happens to work for you.
On that same subject, me and friend have run through the second chapter of this hive with Architect a bunch of times. The Hologram is really handy, and you can pretty much run right in the middle of the Elite Drone hallway without taking a shot.
Its rough, probably the hardest score run hive in the game.
I believe my squad managed to beat it on second try, but it requires at least 1 person with score boost cards and some score keeping.
If it gave 15k CXP then it would be more important, but extra cards? Not necessary. Just do a few clock runs instead or something.
If you just want to complete it for the challenge then no problem homie 
But I do not recommend it if all you care about is the reward.
I remember back in Op 4 trying to get a top 1% time. Fighting just wasnāt working cos I was dying in the 2nd part. Iāve never legit mastered it - Iāve always had to run the last section.
As I mentioned in another earlier post, I had to scrimp together some extra kills at the very end by delaying hitting the helipad switch. We stocked up on weapons before the 2nd part and fought as much as we could for the extra points before closing the door. We took Fahz for his sniping, Clayton with the Torque, and Cole (general tankiness).
Same here. I think it should be doable provided people are all good players, are on the same page, using voice coms. got a good plan, etc. Probably not gonna happen for me since I just tend to join lobbies with randoms. Iāve already stumbled on some good approaches for the second act with certain classes, but like I said could never put it all together with the three all having a good strategy and coming together to get it done.
What kind of setup would you run if you wanted to kill all the enemies in the 2nd act? I was thinking a marksman, veteran and tactician could do it, but I could never manage it in op 4.
Me and my team pulled through by the skin of our teeth with Tactician, Marksman and Pilot, back when the hive launched. We failed like a good ten times in chapter 2.
Our plan was to hold our ground on the second supply cache and just kill things. Problem was the shielded Warden, and the fact that eventually the Venom would catch up while there were many enemies still around. For that moment, we had the Pilot push through aggressively.
Iāll say our strategy was far less than optimal, but we didnāt come up with anything better.
Okay,
made it last night with randoms, but it was inconcievable and i was only able to get one tag. I did not take a chance on the second and third door. I was at -36 so missed the gold cards.
I am working my brawler and followed suggestions. I think i am not using brawler correctly. i can not seem to get the slide tackle down. My malee hits seem to be no different with him. I was doing melee brawl with 2 randoms we where all cole and they seem to get more damge done then me. my cole is 19. i have good cards, so i think its me not the set up or cards.
Please help on the slide tackle maybe i am not doing it right.
I got some extra tips for a non-convetional strategy, in case you want to give Onslaught a shot again some time.
I did Onslaught with just one other person. Inconceivable, and we ran through the second chapter. Me (Architect) had two mid-level score boosts and my team mate (Blademaster) only had one. We made sure to hit only the second supply cache in chapter 2 for any tags, and we only got one there. We also made sure we both had Longshots for the active headshot bonuses, and we held our ground at the landing pad for a couple minutes. With this strategy we managed to get ourselves the highest reward with more than ten minutes ahead of the required time.
The reason I was playing Architect is because I find the ult to be super-handy on the Elite Drone hallway near the end, and said Elites are so distracted with the Hologram, we can headshot several of them with ease.
For Brawler, are you using Torch Tackle? This card will get you the most out of your tackle, but for the damage boost, the enemy must be set on fire first. This card does make it so the tackle sets enemies ablaze, so a second tackle on the same target is where the damage shines.
The score penalty on anything below Master difficulty is pretty massive. Honestly, you will need to fight and clear at least one area in the 2nd half if you hope to get the gold score.
On Master you start on 0:00:00, and COG tags are worth more. Based on your time of -36 minutes, even if you got the other COG tags I doubt you would not have gotten your target time on Inconceivable. You canāt run part 2 on anything less than Master and expect to get that score.
I was playing with some randomers on Master, got a few active headshot kills in part 1 to buff the score, ran part 2 and managed to grab 5 of the 6 COG tags overall with just my Epic Score Boost card (level 6) and got over -1 hour even though my team mates both died (which results in a 5 minute penalty per player). Based on the scoreboard my team mates didnāt use any skill cards.
It isnāt unachievable on inconceivable, like I explained on my previous post. My team mate and I had lvl3-4 epic score boosts. We tried to get headshots instead of turret kills on big targets for chapter one, and made a quick stop for tags on chapter two. Including the brief fight at the landing pad, we must have killed some right elite drones waiting there, plus a few poppers. The active headshots make a huge difference.
Right, but youāve compensated for some of the points which RedDoog didnāt get and your team mate also had a score card on which helps. Let me rephrase my initial comment - Iām not saying itās impossible, just you need to make up the lost points elsewhere instead of just running, hence why I said he would need to fight one of the encounters (which you did to an extent by drawing out the helipad bit before shutting the door).
Doing it on Master may seem more daunting, but it actually allows more wriggle room because the difference in score will be quite significant. Vuirtually all of the scores Iāve seen at the saferoom (halfway stage) on Master difficulty is in the region of -00:40:00 to -00:55:00,
Indeed. Even with mid-level score cards, just a few headshots on Elite Drones and one tag for chapter two got the job done.
If it helps for reference, we reached around -00:45:00 by the end of chapter one. We tried to get those headshots on the Salvo Scions, since they are worth a ton of time.
EDIT: I must add that the reason we ran it on Inconceivable, is because we have been fed up with the current version of Ironman. Good thing itāll be gone by next week.
My team had Fahz, Clayton and Keegan back in op4. Keegan had Venom boost, venom explosives resupply and resupply duration plus 2 score cards. Clayton had Bait armor, Heavy capacity and concussive explosives plus 2 score cards. Fahz - ambush, exploit weakness and modified longshot .
We made it out with -3:05 or so. But it would have been 3:15 if my teammates didnāt die. We fought and tried to kill everything.
Yeah I think to get the gold the second chapter has to be runned with tags and some kills some where to get -55:00
I try again tonight on master and take a shot at tags in the second room after clean room before i break out of that big room.
I was taking head shots at the DB, but i think what hurt us is the 2 randoms jumped on the turrets at the begining, but they did not stop the flanks, so we had to spend time surviving that then again on the stairs. We wasted lots of time on both parts.
Gone by next week? Was there an announcement I missed on Ironman cutscene?
Ironman is getting changed so it only prevents pod rescues of dead team mates. No more getting booted back to lobby, from what I understand.