For all of the protestation how they play the game on “the highest level” (Ryan on stream, etc), I really don’t believe they do…
I think they have a few standard setups they run, they test things on probably something like Elite, they don’t actually try to do full games, with different bosses on the various boss waves, etc…
So really, what it comes down to, is they have a very narrow idea of how the game is/is supposed to be played, and they just cater to that…
And given how there are waaaaaaaaaaaay more of us, and we like to explore and experiment, and try different things, we find ourselves limited in that, because we have to stay within what they envisioned and/or planned for the game…
This destructible fab is a horrible idea… I mean, say all fathers. There is a standard spot where we put the fab. But we can’t have it there: you have to put it in the back, behind the wall, to protect it (even if it doesn’t get destroyed, it is constantly taking damage, which we have to PAY to fix, right?? I really wonder if Baird’s precision repair will work on it) - so that affect enemy spawns… that brings them closer to the base, because the fab is further back on the map…
ohhh, this is just so wrong in so many ways…
it feels like they are lost in the woods without a compass…
And all these 30% damage boosts, etc - those are fracking meaningless on anything above Elite…
fix those calculations… So when you give me a 50% damage boost, it’s 50% of EVERYTHING already equipped, not the base stupid 100/bullet damage
Anyhow, seriously off topic now, so I will stop…