“6 years plus”… 4 years, not 6 years, sorry but I have noticed people adding years to the Gears release dates, as though to get a point across. I’m not agreeing or disagreeing with you, people misquoting dates just grinds my Gears, as you were 

It is a terrible decision in a fresh batch of upcoming terrible decisions.
Next TU iirc
Or what Kait can do to her if she gets too close.
The main issue I’m seeing here is if TC doesn’t fix the issue where a fortification somehow turns red and cannot be picked up by anyone which would ruin the game if it happened with the fabricator. It can also happen if something for some reason is inside a wall at 0 health and red so you can’t pick it up to place elsewhere so it rebuilds itself.
Just a little note, although Michael was referred to as a “one man band” or something, at the end of the stream Dana also said something like “I just want to say a big thanks to you and your team” so I don’t think Michael is totally alone. I suspect what has happened is that large portions of the old PVE team has been reassigned to working with parts of the PVP team to work on these 5vs5 maps as obviously these maps need to work and be balanced for both PVP and PVE. Michael is probably the main PVE guy who does alot of the non-map work but gets some help occasionally from them but this is probably where the manpower has been reassigned.
No one deposits anyway
I did a no fortification masters run on Blood drive today with Cog gear, Kait, Fahz, keegan and myself as clayton. Not one single person deposited and so I didn’t either. They fab blocked the top room and I thought screw em, see how long til they die. We finished it even with matriarchs as that blocking tactic is just so good on that map.
I’m actually okay with this change. On some maps it was a bit too easy to have the fabricator block one entrance. Like on Forge or Blood Drive. Just means we have to build more fences.
I think I read in the release notes that this issue will be fixed in Op5.
The fab is the only piece of mobile cover which allows us to customize shooting locations beyond what is hardcoded into the maps. If anything i would want to see MORE options foe this, not less…
I agree that using the fab to block off areas on forge, blood drive, eyc, was cheese, and i dont mind that is gone. But gives how a single boomshot blows up multiple weapon lockers which arent even whefe the boom was aimed, i expect the fab to now become something the team has to make an effort to hide and protect! Which is stupid AND will greatly restrict its placement location possibilities…
I have zero problems imaging this:
So.eone is running to fab, to revive a team mate, boomshot blows it up… We bring it back, 4k spent, then a sentinel peppers people near it with salvos, boom, gone again, need another 4k to bring it back…
These two aspexts are separate:
-
Remove blocking of lanes: ok
-
Make it cost money to repaid and bring back: Boooooooo!
And i strongly suspect it is this way because (2) was the easieat way to implement (1).
More lazy programming.
Not at all forward to 1:21 it has “tonnes” of health
Stray boomshot is not going to blow it up.
I had the same worry too and stated that earlier in the pve thread. I’m glad he addressed my concern. I agree some build-able cover would be cool but it would have to have really low health or those areas of level designed so you can’t have 100% cover like the corners of reactor would be so easy to gimp.
Its almost like 1 man did more for PvE in 1 year than what they did in 3 
Matriarch running through it?
And unlike other fortifications, you can’t put it “out of phase” to keep it safe (unless they changed that).
Add the obnoxious Swarmak rockets that still turn 90 degree corners even when they’ve been made more bearable than in Gears 4 to that, they one shot every fortification(including the Silverback because according to TC code that is apparently also a fortification🙄).
For all of the protestation how they play the game on “the highest level” (Ryan on stream, etc), I really don’t believe they do…
I think they have a few standard setups they run, they test things on probably something like Elite, they don’t actually try to do full games, with different bosses on the various boss waves, etc…
So really, what it comes down to, is they have a very narrow idea of how the game is/is supposed to be played, and they just cater to that…
And given how there are waaaaaaaaaaaay more of us, and we like to explore and experiment, and try different things, we find ourselves limited in that, because we have to stay within what they envisioned and/or planned for the game…
This destructible fab is a horrible idea… I mean, say all fathers. There is a standard spot where we put the fab. But we can’t have it there: you have to put it in the back, behind the wall, to protect it (even if it doesn’t get destroyed, it is constantly taking damage, which we have to PAY to fix, right?? I really wonder if Baird’s precision repair will work on it) - so that affect enemy spawns… that brings them closer to the base, because the fab is further back on the map…
ohhh, this is just so wrong in so many ways…
it feels like they are lost in the woods without a compass…
And all these 30% damage boosts, etc - those are fracking meaningless on anything above Elite…
fix those calculations… So when you give me a 50% damage boost, it’s 50% of EVERYTHING already equipped, not the base stupid 100/bullet damage
Anyhow, seriously off topic now, so I will stop…
I don’t think the fabricator will get destroyed often. It just means you have to put it in a room where there’s no line of sight. On Forge I’ll just put it in the center room. Blood Drive it will go in the spawn room. I’m sure it will get destroyed once in awhile but I don’t think it will become something that you constantly have to repair, like some other things I can mention.
It really bugs me when the dmg dealers move my weapons lockers directly behind themselves so they don’t have to walk far. That ■■■■ costs money and if your not depositing, I’m not going to pay to keep it alive because you can’t be bothered to get your steps in.
Well, if that happens, then there will be Scions spawning in the boltok room… right next to your base…
So they are hugely limiting possible setups, unless you want to include “keep repairing the fab” as a new constant intragame activity…
If you put it in the hallway leading to the spawn room they won’t spawn in the boltok room. If they get that close, anything short of a matriarch, we failed anyway. A side note. I hope Baird’s Precision Repairs at least works on it. Unlike the taps -.-
TC, I still want my machine guns back!
I’d say the odds are 85% it will NOT be fixed by Baird’s precision on Tues.
By next update, I’m sure it WILL.
Next “update” or next “operation”? 
Nobody has played with it yet so it is a bit early to say how problematic it is. We don’t know if enemies will actively target it like other forts, or if it will just be damaged by stray shots. We don’t know if it behaves the same way other forts do when a Matriach touches it, blowing up instantly.
So whilst it seems like an unnecessary change, we don’t know the full impact of it. We may find that you can still block the side corridors on mid level of Blood Drive and it not die as long as you give it a kiss with the repair tool every other wave or so.