Why could I not hear him at all except for a subtle grunt?
I’ve seen some people defend the game for not having issues with footstep audio, so I’d like those people to chime in here. I’m not an audiophile by any means, so maybe someone else can explain why this happens.
I’d love to know what the pings were like because it’s almost as if he ran through the wall. While this game has some issues with footsteps I wouldn’t be surprised if most of the issue there was the overall lag issue.
I have noticed, in horde at least, that if there are too many sounds playing at once the game will cut out sounds it deems unnecessary, so in this case the game must of thought there where too many sounds and cut out his footstep sounds.
I work in professional audio and there is often, in something like this, a polyphonic limit to how many sounds can play at once. I don’t know if Xbox limits it like the older systems do, or if it’s a ram thing or what not, but I’ve a keen ear and I’ve noticed it in Gears 4.
The footstep thing doesn’t happen to me often but when it does happen it’s pretty obvious. Another that bugs me is characters speaking after they die. Distracts the hell out of me and has got me killed numerous times as I’ve turned to combat the disembodied voice.
I don’t 'think the video is playing properly. It might be something on my end though. Regardless, I understand what you mean from my first hand experience the footstep audio needs to be fixed along with the grenade audio. I don’t understand why they messed up this game so badly when they have an amazing template to use from Gears 3
The main reason for broken footstep audio is lag. If the connection is in your favour then I’ve found foot steps to be slightly better. (Sometimes). Grenade audio is bad too. Often hear the beeps after the grenade has exploded.
What I do find is that you tend to hear the enemy character making vocal sounds, although I’m not sure if the person who is the enemy knows that their character is screaming out things when they are hiding somewhere trying to be sneaky.
As Somone perviously mentioned, I do feel the game can’t handle lots of multiple sounds well and will cut random sounds out… I’ve fired silent guns before and it wasn’t a constant thing, just happened here and there in a match.
Again as the last poster mentioned, the audio in gears 3 was perfect, you could tell where multiple enemies were just from listening… Infact I can’t really think of another shooter that has audio this bad. The funny thing is I often play this game with no sound at all and there is very little difference in my performance.
I’m still playing a lot of KOTH on 3 and it is lightyears better than 4. I use the ltd Gears 4 Hyper headset and i hardly ever hear foot audio, it is so frustrating.
Hopefully 5 will get it right. It is a massive misstep ( sorry ) by TC not to sort this.
this frustrates me, it’s where I don’t even register audio anymore I rely more on knowing how long it takes players to get from point a-b and keep checking my flank. and keep a visual of enemies in my head the whole match.
It’s true. FOOTSTEP AUDIO IN GEARS OF WAR 4 is TERRIBLE, BROKEN, NONEXISTENT, PAINFUL, GLITCHY, STUPID, and INAUDIBLE. How many times we got to say it before Nimrod Fergussen puts down his foot, grabs his thrash balls, and forces his team to fix it!?!?!?