Escape needs better Maps

I guess what he’s trying to say is that they should diversify the experience.
Having the same exact intro and outro animation is kind of a let down.
Why hives always under the ice.
Could it be the the desert? A sewer? Else?
As many of you said , there’s so much potential.

I hope they would better it with the new DLC.

Swarm have acute sense of smell, I don’t think they would set up a hive in such a smelly location…

Hive on a big dam!? Hive inside a mine!? Hive inside a big factory!? :thinking::thinking::thinking:

Did you never notice Keegans comment on the smell in hives? I think even Lahni and some other characters comment on the smell when you get to the showers.

I don’t think Swarm are bothered by the stink which is created by themselves.

If it is an external environmental factor which causes the hive to stink, then Swarm have a reason to be worried.

For humans obviously, both the sources of smell are stinky anyways,

If Escape wasn’t based inside Hives, that is to say inside installations and tunnels, then Venom wouldn’t work. And that’s a key component to the main Hivebusters skills and way the mode plays. Without it, that is to say outside in the open like suggested, then it’s just running around in the open like campaign. And a large open area takes much longer to create than a tile for an enclosed Hive. And as others have said, it really does look like a moot point anyways.

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Just kind of thinking aloud here, but:

Escape is a fantastic idea that was hindered from the start by repetitive map tiles, unskippable and tiresome cutscenes, long load times, and the general lack of rewards by comparison to the other easier, more established PvE mode, Horde. But I think it fills a need for a PvE mode that requires fast pace, coordination and knowledge through experience, all without the typical Horde-style “hunker down and fight off waves” that every shooter has now.

While they aren’t making any more Escape maps, and assumedly tiles, this could be so that they can refocus on how they design maps and tiles for Escape in Gears 6. Remember that games have a long development cycle, and sequels have a transition period where they move developers working on the previous game to working on the next game instead.

Escape might be done in Gears 5, but if the mode is staying in Gears 6-- and I hope it does-- stopping the content now could make for a much better and fresher experience in Gears 6.

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Lack of rewards compared to horde lol. You must be playing escape wrong. Way, way, way more efficient for cards and XP whether you are farming or just playing master escape

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As a random/solo cuer, Horde is a more guaranteed experience. Matchmaking on Escape has at least a 50% failure rate on high levels even if you know exactly what you’re doing.

And I’d wager that that’s how most people play the game.

I solo queue all the time and if I don’t play JD in horde I almost never win because people don’t know how to kill important targets. They just target whatever is easiest in front of them.

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Guess our strengths just lie in different modes. I rarely fail Horde, and if I do, it’s because we have a really ■■■■■■ Engineer.

Escape requires more precise knowledge and coordination. Horde, IMO, is the far easier experience even when teammates aren’t coordinating at all.

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Escape has easy hives for skill/XP farming, pretty much like Horde used to have Forge(or still has? if people still try control room setups with the breakable fab) and now more likely Overload or potentially still Exhibit. Surge runs on Insane basically just require you to run through the hive and Clock runs on Master aren’t very difficult either, providing you have one capable teammate at least. If not, Incon with health off is also an easier option for Clock.

Both of those are miles ahead of 50 wave Horde and still somewhat better than Frenzy when it comes to skill drops.

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I wouldn’t necessarily say it was hindered by repetitive tiles. Maybe they could have added more variety of tiles but the tile system allowed quantity in map generation. The sheer square km/mi of escape maps dwarfs standard maps precisely because they were easily rehashable cookie cutter tiles that, though repetitive, allowed for mass production.

I agree with Hulk. If you farm Escape with the Hives he mentioned you can earn cards much faster than Horde as it is right now. It can get boring over time and sometimes the card drops suck, but it’s still faster and more efficient.

Don’t get me wrong, I love Horde and it became my main mode after Gears 2, but Escape has become my favorite now. I still play Horde Frenzy now that it’s available, but just don’t have time for a 1-50 anymore. I will tolerate VS for the medals/achievements/unlockables, but I just can’t stand the toxicity and BS any longer.

You’re wrong, that’s it. Enjoy your dead mode in a dead game.

You’re the reason why this company can be lazy with this franchise.

You’re asking for less effort and less imagination. You’re just too dull to see it.

Im enjoying it very much. That’s why i disagree with you. Each to their own pal.

I’m not talking about what you like, I don’t even know you.

I’m a paying customer just like everyone else, and I made a thread saying we need new Escape map types, yet here you are saying “To each their own” but then also coming in here saying no.

If you really were a believer of that saying you’d have just moved on, yet here you are still posting.

My idea allows for Hive style Mine maps to exist alongside different tile sets that can take outside. My solution offers variety, while yours offers stagnation. Actually, you’re not even offering anything, you’re just nay saying as you seem to love to do.

You are wrong.

My last post was 4 days ago so I have moved on. You however decided to reply that late.

I guess your just one of those who needs to have your last say. I’ll let you have it. Sounds like you need it.

All the best to you.

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I’m not on your time.

You have zero integrity if you’re going to make that kind of comment.

You didn’t make any argument why you think Escape shouldn’t evolve, and now you’re baiting with that snide insult?

You’re pathetic.

@GhostofDelta2 Can you close this thread as the OP has become a little upset and has resolved to attacking other forum members because they disagree with their idea.