Escape needs better Maps

Wouldn’t count on it. Too many people got filtered by the steep learning curve and the Ironman mutator. People seem to forget that Escape was a lot harder and unforgiving tuning-wise for the first 3 OPs.

I agree with you though, Escape is easily the best thing that ever happened to the Gears franchise but we simply can’t have nice things. Overrun as well was so much better than Horde will ever be.

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Couldn’t agree more. Love escape and overrun.

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Man I agree with you. I loved overrun. And I ONLY played PvP in gears 3. Just a great mode.

I think escape is doing quite well for a new, original mode by TC.

I think a “2.0” where you remove the snatcher and you have to go in and plant then escape mode in gears 6 would be fun as hell. Just an example. Again, so much potential to make this mode great

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With every Gears installment, a new playable mode is added.

Escape was Gears 5’s new playable mode.

Makes absolutely zero sense for TC to stop supporting this, with just one year after Gears 5’s release.

I’m furious and confused.

I already mastered all escape maps. No new content from escape, so I am feeling bored.
The only reason I’m still playing escape is because of the double skill cards and extra Cexp, just to level up my low level characters and prepare them to perform well in horde.

Look, this is definitely a great idea, I’m not against this.
But to make them completely stop creating new content on escape, that doesn’t seem impossible. They could certainly do both at the same time (Unless they have lost interest in Escape mode completely)

OP4 had six new escape maps.

Even if they would add three/two/one new map(s) of escape per operation, that would be perfectly fine.
It would at least show that they care about this…

With more effort put into it each time, also 4 had nothing new iirc.

Beast was the same as horde - PvP map with AI thrown in, but in reverse. Good mode but after mastering or insane-ing each map there wasn’t much left to desire.

Overrun had 3 stages for each map iirc which made things already much more interesting. Nothing like ticker-rushing an entire clueless COG-team in 6 minutes or holding back the Locust at the first E-hole.

Escape ramped everything up. More variety, different encounters each time, more classes. TC didn’t put care or effort into 5 in general, but some people over there clearly cared about this mode.

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I guess what he’s trying to say is that they should diversify the experience.
Having the same exact intro and outro animation is kind of a let down.
Why hives always under the ice.
Could it be the the desert? A sewer? Else?
As many of you said , there’s so much potential.

I hope they would better it with the new DLC.

Swarm have acute sense of smell, I don’t think they would set up a hive in such a smelly location…

Hive on a big dam!? Hive inside a mine!? Hive inside a big factory!? :thinking::thinking::thinking:

Did you never notice Keegans comment on the smell in hives? I think even Lahni and some other characters comment on the smell when you get to the showers.

I don’t think Swarm are bothered by the stink which is created by themselves.

If it is an external environmental factor which causes the hive to stink, then Swarm have a reason to be worried.

For humans obviously, both the sources of smell are stinky anyways,

If Escape wasn’t based inside Hives, that is to say inside installations and tunnels, then Venom wouldn’t work. And that’s a key component to the main Hivebusters skills and way the mode plays. Without it, that is to say outside in the open like suggested, then it’s just running around in the open like campaign. And a large open area takes much longer to create than a tile for an enclosed Hive. And as others have said, it really does look like a moot point anyways.

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Just kind of thinking aloud here, but:

Escape is a fantastic idea that was hindered from the start by repetitive map tiles, unskippable and tiresome cutscenes, long load times, and the general lack of rewards by comparison to the other easier, more established PvE mode, Horde. But I think it fills a need for a PvE mode that requires fast pace, coordination and knowledge through experience, all without the typical Horde-style “hunker down and fight off waves” that every shooter has now.

While they aren’t making any more Escape maps, and assumedly tiles, this could be so that they can refocus on how they design maps and tiles for Escape in Gears 6. Remember that games have a long development cycle, and sequels have a transition period where they move developers working on the previous game to working on the next game instead.

Escape might be done in Gears 5, but if the mode is staying in Gears 6-- and I hope it does-- stopping the content now could make for a much better and fresher experience in Gears 6.

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Lack of rewards compared to horde lol. You must be playing escape wrong. Way, way, way more efficient for cards and XP whether you are farming or just playing master escape

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As a random/solo cuer, Horde is a more guaranteed experience. Matchmaking on Escape has at least a 50% failure rate on high levels even if you know exactly what you’re doing.

And I’d wager that that’s how most people play the game.

I solo queue all the time and if I don’t play JD in horde I almost never win because people don’t know how to kill important targets. They just target whatever is easiest in front of them.

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Guess our strengths just lie in different modes. I rarely fail Horde, and if I do, it’s because we have a really ■■■■■■ Engineer.

Escape requires more precise knowledge and coordination. Horde, IMO, is the far easier experience even when teammates aren’t coordinating at all.

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Escape has easy hives for skill/XP farming, pretty much like Horde used to have Forge(or still has? if people still try control room setups with the breakable fab) and now more likely Overload or potentially still Exhibit. Surge runs on Insane basically just require you to run through the hive and Clock runs on Master aren’t very difficult either, providing you have one capable teammate at least. If not, Incon with health off is also an easier option for Clock.

Both of those are miles ahead of 50 wave Horde and still somewhat better than Frenzy when it comes to skill drops.

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I wouldn’t necessarily say it was hindered by repetitive tiles. Maybe they could have added more variety of tiles but the tile system allowed quantity in map generation. The sheer square km/mi of escape maps dwarfs standard maps precisely because they were easily rehashable cookie cutter tiles that, though repetitive, allowed for mass production.

I agree with Hulk. If you farm Escape with the Hives he mentioned you can earn cards much faster than Horde as it is right now. It can get boring over time and sometimes the card drops suck, but it’s still faster and more efficient.

Don’t get me wrong, I love Horde and it became my main mode after Gears 2, but Escape has become my favorite now. I still play Horde Frenzy now that it’s available, but just don’t have time for a 1-50 anymore. I will tolerate VS for the medals/achievements/unlockables, but I just can’t stand the toxicity and BS any longer.