Eliminations and GP Caps Should be Removed from Ranked

I’m with you on the Eliminations cap. The other day I capped out my Eliminations and got stuck on 97 points in a Silver match with quite a bit of time left in the match.Kind of annoying. I think raising the cap , or eliminating it would be reasonable.

I notice that the GP gap between first and last place tends to be rather small in a lot of matches. My best guess is that they are trying to emphasize teamwork and winning over individual stats. I could argue that they are deemphasizing individual stats a little too much. The guy carrying a team isn’t going to get his proper reward due to the relatively low cap limit and the guy in last place could end pretty close in terms of GP. Not a fan of that.

To make any headway towards ranking up you have to win the match. The difference now is they’ve taken the mystery out of the ranking system. You know ahead of time what kind of weight you need to pull each tier. I think that’s a positive development. Kudos.

I like the idea of an MVP bonus. That would properly reward the guy who is carrying his team to a win.

This is wrong. You’ve always been able to negate a loss entirely if you performed well enough, up until now. As a 100% solo player I always banked on that fact, even in obvious losses.

Yes, I agree.

MVP should not go to the guy with 40 kills and 2 caps vs. the guy with 90 kills and 1 cap.
(thinking of KOTH in this scenario)

Also, while eliminations are fine, but I want to see kills on the score board as well.

But… Isn’t the point of KoTH to cap? The guy with 90 kills could have just been running around shooting people who just respawned. In my opinion, if you’re able to cap more with less kills it generally means you’re better at the objective of that game type.

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true. The objective is Hill, not kills. Though having a good slayer on your team makes it easier for sure.

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The rest of the game doesn’t mean nothing if you don’t win it.

That’s 150 GP that you’re missing out on if you lose.

That mentality is poor.

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And also Nah, keep the kill Caps,

Play the objective, These comments are just reinforcing the KOTH “My KD is Bigger than yours” mentality that’s been stuck with it the moment it was brought about.

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The current system allows a whole round of KOTH to not matter. I played around where I couldn’t earn any GP because of the gaps. The system seems to be set up so everyone has a similar score on each team.

my point with KOTH is there are only 80 points available from getting kills, which means after 40 kills/elims you have the max.

Someone with 40 kills and 1 cap will be MVP over someone with 100+ kills and 0 caps.
In a real game is frustrating to see 40/5 get MVP over 90/4. Obviously the 90/4 guy is a more valuable player.

It’s funny that the same people throwing a tantrum about the GP balance now, are the same ones who INSISTED that support players shouldn’t be at the top of the old scoreboard. If you’re killing instead of capturing, you’re playing support. The objective is to capture & hold the ring :confused:

Players who more efficiently kill opponents without dying themselves make capturing and defending rings easier. A player who is getting many kills will also likely get more caps and breaks in KOTH than a player who supporting with lancer fire and getting mostly assists.

:joy: nobody mentioned Lancers at all, my guy… That’s how I know you’re a gnasher fanboy. Lemme try to explain it to you in simpler terms since you’re having problems with basic English.

If the objective is to capture, those capturing are actively causing the team to win. Those killing, are supporting by not letting the opponents break the circle. If you are killing, but not capturing, obviously you cannot be MVP, because what you’re doing is not actively causing the team to win.

This is also why the old system was such garbage & they needed to change it… Killing in KoTH doesn’t win you the game,

Firstly, I mentioned the lancer since it’s the main ranged weapon in the game.Also, why are you ignoring the fact that players have to fight over rings? Players with more caps and breaks typically have more kills, due to the objective being contested at close range.

Typically… But if the person who’s above you was able to capture more rings it still means they would’ve contributed more while the person with more kills supported them. Nobody is disregarding the work the “Slayer” did, but it is what it is.

Ultimately, when you have met your GP cap in a certain area, the player isn’t being rewarded for that action anymore. Some ppl might ask, what’s the point in getting more caps at that point? Especially if they are on the winning team. I do agree that the GP cap should be raised or removed. Great players that get high kills/cap/breaks aren’t being rewarded for playing well after a certain point.

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I know it’s been suggested a few times that the player with the most combined points (above the cap) should receive some additional GP, perhaps on both sides. I personally feel that would be great incentive & hopefully the devs consider adding this to the ranked system after the preseason

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I really think raising the cap is in order. I played a sweaty 3 round match on Canals the other day. The opposing team won and their lead slayer has 125 kills but came in 3rd! He had over 50 more kills than any other teammate on his squad. Gimme a break! He totally carried that team but wasn’t rewarded because of the caps. You can hit the cap no problem in two rounds and then your basically playing the 3rd round without any GP incentive.

While they’re at it, kills should be 2 points and assists one point. The current system, while a step in the right direction , makes no distinction between your lead slayer who’s doing the heavy lifting and support guys. No matter how little damage you give you get 2 GP on the elimination.