Eliminations and GP Caps Should be Removed from Ranked

Eliminations are far too easy to earn. Assist shouldn’t be counted as equivalent to kills. Eliminations marginalize the significance of skill during matches. Furthermore, the current point system allows you to earn only 80 points based on eliminations in KOTH. This makes no sense, as it is very easy to earn 40 eliminations. In the current system you eventually don’t earn points for eliminations, caps and breaks during a match. The current point system should be changed.

In my opinion kills and assists should be counted separately. With kills awarding 2 GP. Secondly, downs (downs that lead to kills), stolen kills and assists should reward 1 GP. There should also be no cap on the number of GPs a player can earn in match. It’s not right for kills, gaps and breaks, to eventually not contribute to your GP during a match. The players who are playing better, more actively and harder should be earning points throughout a match, especially in KOTH where matches can last 45 mins.I suggest that GP gaps be removed. Eliminations removed form scoring. GP games be removed. The win bonus decreased and an MVP bonus be added.

The current system allows less skilled and less active players to earn similar overall GP to there more skilled teammates and opponents within a match. This makes no sense, as the current system is essentially marginalizing skill. What is the point of having skilled based ranking and leagues, when systems are in place to marginalize skill, by rewarding minimal combat engagement and compress skill gap. In long matches of KOTH. I essentially cant earn GP after I reach my caps!

Please share your thoughts and opinions.

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I agree w the caps. They shouldn’t be removed entirely tho, I think this is there to prevent boosting. Cap shoul be raised slightly.

Disagree w everything else tho. With the way I play I’d be battling my own teammates in the match for GP. Bad idea. I like eliminations and they work here with GP.

I don’t like eliminations. I don’t see why I should be receiving an equivalent score for a lancer assist vs an instant kill. Eliminations allow players to sit back, lancer spray and get easy points from assists and stolen kills.

Gonna have to agree to disagree. I think the ranking system right now is great. Some small tweaks to gp caps and bring back regular scoreboard and it’s Perfect.

I can see maybe downs as much as a kill vs what assists are right now… it’s just I don’t want to have to be infuriated over ppl stealing my kills for GP. In that reguard I like how it plays now.

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So… What about when the opposite happens? Downs with the lancer, but the “insta-kill” shot by someone else? The person who actually did all the work gets nothing but the kill stealer is hailed as “skilled”? :joy: Yeah, ok

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The person who gets the down still gets a point, and the kill stealer gets one point. Sometimes teammates need to take each other downs (e.g. a snipe down) .

But that’s in a perfect scenario. If I’m shooting at a player with a lancer & get 80% damage, he ducks behind cover trying to avoid more shots, you then come around the other side & “insta-kill” that player… You should get two points & I should get one? Why? You’ve shown very little skill, except for exploiting a situation that I, the person who did the bulk of the damage, put the enemy in.

I can’t count how many times I’m standing in the ring in KoTH & I pull out my lancer, shot at an incoming enemy & they dive to the right or left behind cover. My teammate then runs out of the circle toward where the player dived & kills them. That means he’s skilled? Or a better player than I am??? G T F O! :joy:

I get that you feel as if the current system “marginalizes skill”, however, what alot of you do not understand is that you’re being supported by your team ALOT of the time, so it’s not you who’s skilled. You have a competent team that allows you to maneuver in a way that benefits you. No matter how great any player believes that his is, you will always lose if your team does not support you. If the devs can see this, why can’t you all? :confused: It’s really not rocket science.

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Gears of War could benefit from an assist counts as kill system. E.g. assists of more than 75% damage or a down that is finished by a teammate would grant a kill.

Yes, at the end of the day this is a team game. I think this ranking system the way it is now rewards both individual skill and team skill (Working with your team)without neglecting either point. Which while it’s an easy concept understand it’s another to try and actually test and see what works.

The alternative to the OP is exactly what you stated. Getting your kills/ gp stolen is a far worse situation.

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Also I noticed nobody really talks about the opposite. When you lose. It’s always I had 100 elims and was in 3rd place. Why should I carry? Misconception also is even when you lose the same player’s that are so called" Crossing and stealing assist so they are rewarded which is not the case. I’ve lost a few matches where I’m the only one on my team in a losing effort to even hit 40 elims. Not to mention if your not playing well your not capping and holding so your losing. So this whole thing I’ve been seeing is low rank people are being carried to a win is BS. Because what about all there other matches they play when they lose. I really believe this system is fair.
I look at it this way would you have won if that so called Assist stealer quit on your team leaving you 4v5? In some cases yes. Most not. They did there part and helped you win. In the long run they will bottom out. It seems like people feel threatened about some GP being awarded when it’s chicken feed.

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So if I finish with 500 elimination I can finish last in my team cuz you do some damage with your tickel lancer and get Some capture assist and down :joy: unbelievable

I never stated that.

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It’s a socialist ranked system lolololol

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Awful ranking system. I don’t mind the GPs but don’t see why they’ve limited it to 100 points? Surely if you get more than this it should be added to your points? False MVPs all over the gaff

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The only thing I care about from your post is the GP cap. You can’t limit me to 40 kills, 10 caps, 10 breaks and then the rest of the match means nothing. All that hard work for nothing. IDK what boosting the other guy is talking about.

I think the GP points should be distributed differently though. The point of KOTH should be the hill. I would make caps and breaks more points than kills. Yes, I said it. It’s KOTH, not TDM. Want to make people push the hill? Make it worth the points instead of having a TDM match with unlimited respawns…

I’ve already stated this numerous times. There is no such thing as perfect. My “vision” for gears would be from them to reincorporate true leaderboards for each game mode, true statistics, and REAL progression. Gears has always been a team based game. Not until gears 4/5 did it ever matter if your team won or lost in order to make personal progress. A tier system would be great IF IT WASN’T CENTERED ON WHETHER YOUR TEAM WINS OR LOSES. But the tier system IS centered around that. If a person plays better than anyone else in a match they should not LOSE progress because their team lost. It’s supposed to categorize INDIVIDUAL players based off their PERSONAL skill so you don’t get teamed up with/matched against people who aren’t in your skill range. So what the purpose is and what ACTUALLY happens is contradictory. On top of all that, reaching higher tiers, the reward is nothing but cosmetic skins. I want to see where I stand on LEADERBOARDS. I don’t play games competitively just to be rewarded with weapon skins. It blows my mind that there is no LEADERBOARDS.

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:joy::joy::joy:

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You know, the ranked system was exactly like that back in Op1/2 and people complained about it.

I personally liked it a lot during op1/2, but this one isn’t bad. They just need to remove gp caps and perhaps make assists 1 gp instead of 2 gp as it is now.

yeah its pretty annoying that I can have double anyone else’s elims on my team (I have say 80 they have 40 each) and they can still have more GP than I do, however it makes sense design wise because it means teams get far far less for boosting/unsportman like behavior in the game, although it is mildly infuriating to see less skilled players get about the same GP as high level players, it is much more annoying to deal with teams that just farm kills/points.

I do sorta wish it rewarded you more for how fast/easily you won though, like maybe if your team won with say 6 minutes you’d get an extra 10 GP a piece or something, maybe it could go a bit further and if your team won by a landslide (say 180-60) you’d get bonus GP, that sort of thing, as it stands now players don’t have an enormous incentive to win a match in say 4 minutes because they’ll just get less GP than otherwise if they prolong the match.

Summary: The current GP system is meant to really only reward your team for winning, the cap on how much GP each person can get is to reduce farming/griefing in Ranked games.

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You’re tripping. Gears 4 and 5 both have always been lose you lose rank. Exceptions in gears 4 if you got beat by a team on way higher tiers . And it’s still the same way today. And still cannot fathom why they have done away with real leaderboards. Because this excuse for leaderboards we have now are not real.