This is not a conversation about bugs, glitches, lag, ping, etc.
This is a conversation based only on principle.
I see lots and lots of people complaining about the new gnasher being broken. “They are eating my shots.”
No, you have to learn it and master it. Sure, the speed boosts and movement contradict the gnasher update but that will soon be changed and we will have a game with viable play styles like we should all want.
The gnasher before had such a large gib range but so many people seem to think that easy/nooby means that it works. Now it is tougher to use but it doesn’t mean it is broken.
What about the ranking system? It is an individual ranking system, right?
It was better before…
It was tougher before…
It is easier now…
Before, it was based on your individual performance + W/L. Now, it is based on W/L + your individual performance. So you are now able to go negative every single match but as long as you get carried you will rank up?
I believe Cleven said it is 80/20 to W/L?
The biggest chunk of your points per round will be determined by the result of the round…they said that, right? It should be 80/20 to individual performance if anything. W/L should be a bonus or penalty.
What about quitters? So if your teammates quit then won’t it be nearly impossible for you to rank up? But if you play stacked? Easy peasy.
Easy doesn’t mean better.
They had the right idea but it was full of problems.
Gnasher change = good, now just tune the boosts and movement
Ranking change = bad, no one should be able to get carried to a rank
Ranking should be based on damage done PER MATCH and the result added or subtracted from that.
I could have sworn that Gears had a competitive community driven by skill. “Gears is meant to be tough, not easy like Call of Duty.”
Where did all that go?