Downed Enemies Made Harder to Kill

I was wondering if downed opponents have been made harder to kill in competitive? I have shot at downed players at range with multiple Boltoks, Lancers, Markza and Hammerburts shots, only for them to be revived. To me it seems the assault rifles and non-high tier precision weapons take more shots to finish of downed targets than they did last season. Am I just tripping or have downed shots to kill been increased?

Please share your thoughts and opinions.

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I’ve noticed it too.
It takes about a magazine and a half with a lancer to kill an already down enemy.

Not sure what TC changed to make this start happening.

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You have more life when DBNO than when you load into a match with spawn protection

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Not just competitive, against bots as well. I’ve had a moment where even an EMBAR wasn’t enough to kill a downed opponent.

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Fully agree, in fact at times it is laughable how the enemy does not die, I’m sure it is the same for opposition, when I have managed to crawl into cover under heavy rifle bombardment.

Yes, good! I’m glad you posted this.

It’s ridiculous how much a DBNO enemy can sponge. It feels like they can absorb more damage than they could whilst standing.

Very infuriating in tense situations.

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Butt shots with longshot cant kill a dbno enemy either.

Feels like i die instantly though.

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You can (probably) thank TCs ā€œspecialā€ DBNO rules for that where they make DBNOs harder to kill the further they are away. Because why make things simple when you can overcomplicate them beyond reason.

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Yes!

It’s LITERALLY an entire magazine!

But it’s TC, so dumb is to be expected.

I witnessed my friend pump half a mag into a downed person who didn’t die.

I also saw @TC_Clown pump almost half a mag into a downed person too yesterday.

It’s extremely annoying, like very highly annoying. Give us our friggin kills.

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Yes I’ve absolutely noticed this and it’s annoying as hell

I thought this was only on Control? Can anyone else confirm?

Iirc that change was made with the launch of OP7 and was never mentioned in any TWIGs or patch notes - double checked just now.

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I think it is too, im not home unfortunately.

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I remember seeing people mentioning it shortly after release, but it was never addressed. No surprise.

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That explains why I shot a DBNO player 3 times with a boltok at long range and they didn’t die.

Yea, they’ve added damage mitigation to DBNO targets. It’s actually a good idea, to counter the crossing & to encourage riskier plays to grab power weapons. However, super overtuned and surprised it hasn’t been nerfed/lowered.

It’s actually stupid at this point

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Must show proofšŸ˜‰

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How are you guys only noticing this now?

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Gotten used to it tbh.

Not that big of a problem / I like it now.