It’s a wording optics. 1 in 100 sounds better than 1%. Even though there’s not just “100” players, but there are 1 million or 1 billion, etc. See?
If that’s the case than there’s a chance that for the next Operation, TC will decide to tone down the grind a bit. Highly doubt they’ll keep it as is if less than one percent reaches General rank, unless of course they see a boost in their boost sales close to the end of this Operation and decide to side with their greedy side.
Even with boost I say xp gain is so sluggish…
I agree. I can’t imagine what it will be like when boost is gone
I have no idea how someone can defend it, should be a boost to everyone, not just people that pay for it. Saturday is the day most people can sit on their xbox and smash some gears in, so why ■■■■ on people that dont wanna spend money to get a boost as most of them are probably loyal fans anyway.
Yeah, this is just one of many decisions I don’t agree with. When special events roll around it should really be for everybody.
Sadly I don’t see them backtracking in this decision. I feel they should extend boost to everybody every time they mess up an event too, because just extending the event or having it at a different date doesn’t help people if they don’t have boost anymore.
That’s 1% of the over 3 million plus that have played gears 5. How many of them are actually still playing even?
I don’t know. Majority of people never touch multiplayer. But even so, number of people doing ToD is quite small. I think this shady system is driving players away.
I made it to major last night (iirc), have 12 levels left in the TOD. Been grinding my butt off though.
I’ll admit I progressed a lot faster in the last week, when I started using iron to reroll so I could do more challenges in a day.
Have most of the medals too, aside from the escape ones, that I probably won’t do.
The double star days really help, and it’s a shame that it’s tied to having boost
I finally reached General last night and got my weapon skins. Not going to lie, I spent probably 200 iron because I wanted to finish the damn TOD. I dont care I spent that much either. I can now take a break from this dumpster fire.
Nice! I’ve spent about the same amount so far.
It’s really annoying when you spend iron to reroll and get 1 star objectives. It’s infuriating when that happens multiple times in a row.
I limit mine to 20 iron rerolls max. Once it hits 30 for a roll, I’m done for the day.
I try and time it so I get 2 free sets of objectives and one iron set per day. Since I employed this system, I’ve been able to go up one or two levels per day (depending on the luck of the rerolls of course)
My point was that 1 percent isn’t a valid measurement because it’s one percent of all players, not active players.
I’m one rank from Captain. I just want that achievement and then I’m done. Didn’t buy any iron but I was lucky enough to log in many times a week to do challenges.
Wasted too much precious gaming time to grind medals. I’d prefer to play KotH and a little bit of horde.
Soon all progress will be erased and it’s grind on again. Awful, awful stuff.
It’s a big grind, that’s for sure. I just want the team rock skins.
I personally don’t care for achievements anymore, after losing my original profile with my gears seriously achievements and such…
I do like getting gears achievements though. TCs achievements don’t work well for me, which is annoying.
I completed gears 4 like 5 times on inconceivable and never got the achievement for it.
Beat gears 5 on insane and never got the achievement either. Apparently I never completed 6 chapters, despite beating the campaign 
Well Microsoft themselves boast about overall players. How would you define an active player? Anyway, if that 1% of 3 million is a majority of active players then the game isn’t necessarely in good shape player count wise.
The only people that are finding the ToD to be a grind are the ones who only play one specific mode. Like the Versus only players and the horde only players. Which in that case you can’t play 33% of the game and expect to get 100% of the rewards.
Wrong.
First of all, it takes hours and hours of playing and obviously even boosting so it’s a grind by definition. That’s not really even debateable. Not all grind stuff is bad of course but…
It has a time-limit. So people complaining are those with limited time to play. Even if you’d play every mode you still have to use your time to grind modes you’d prefer not to play to progress. And it’s not just versus or horde, it’s specific modes of versus, specific classes in horde etc.
TC are of course kind enough to sell you iron to speed up your progress. How cool is that? How did they guess people with limited game would struggle to get it fine before all progress is erased?
Wake up dude. Gears 3 was a grind to unlock medals but you’d unlock it all eventually by playing whatever mode you wanted whenever you wanted. That’s the system we should be asking for.
Which is why you have 3 months to complete it.
Ok? So what’s your point? Regardless if there’s a time limit or not, the players who put in more time than others will still have more things unlocked. Plus the operation being 3 months is not unreasonable by any stretch of the imagination. I haven’t “grinded” out any modes and have over half the medals unlocked already and I’m captain III right now. There’s still two months left. As far as being forced into modes you don’t want to play, that’s on you. In most games, you can’t get everything if you don’t participate in the other modes. I personally like that it incentivizes people to go outside their “comfort zone” if you will. I also haven’t spent any iron on challenges either. I’ve just done the 3 dailies (plus the free daily re-roll).
Once again, I see this as a good thing. Get people out of their comfort zones. If you have challenges/medals that encourage people to play different modes it helps keep certain modes that would otherwise not be as populated alive. And what’s wrong with trying out new things or getting better at different modes?
What is this the Alex Jones show? Wake up? lol. I never said that Gears 5’s unlock system was better than Gears 3’s. Just making the point that the ToD isn’t a “grind” as you say. If you really want to compare them though you have to take into account all the microtransactions gears 3 had as well with no chance of unlocking them for free. At least with this system, if you put in a decent amount of time, you can unlock everything.
I spent 50 3 times last night. I just wanted to finish it
- It’s a grind regardless of 1, 2 or 3 three months to complete it.
- Players who put more time or money will have more things unlocked. Mtx is the reason it’s time limited and a grind.
- There’s threads around the internet for tips to grind medals. People feel they have to grind it.
- You must have played some insane hours then. I have 23% of medals and I’m a rank from Captain I. Anyway, unlocking all medals is only ~60% of ToD so you need daily challenges. Many of them. Still doesn’t sound like a grind to you? Is Captain III even half of ToD?
- Yeah that incentive to play outside of comfort zone sure seems to be working, right? Look at those achievement unlock percentages. And you just described a system that affects your gameplay experience. Again, nothing wrong with mode specific unlocks but as you know, it’s the time-limit again.
- Is there a chance to unlock skins like Delivery Driver Mac for free? I mean yeah, if you save all the little iron you get by playing but come on. Is it even possible to get so much iron by playing?
My point still is that it’s a system designed to make people spend money on progression system. On top of direct purchases. Defend this system all you want. Don’t try to change the definition of grind though.