why wouldn’t it?
slowing things down allow for better understanding of the action and possible counters to both defense and offense strategies
Gears’ movement has no weight behind it, it’s just 8 pinballs jumping from cover to cover shooting at weird angles
there’s no clear distinction between actions, you see someone sliding into cover while shooting at you simultaneously, impossible to react
yes, both rxn shots and hyperbounces need some degree of practice to be pulled off but please don’t try to sell me bs about skills or any other yomi layer 3 metagame
if we’re concerned about new players which I’m not
we should also know they don’t understand why there’s a character moving forward while facing backwards which is the staple of any scrollwheel or paddle player
check the pic I’ve posted above, it’s from a developers’ post from awhile back
how can one understand why a shot has a perpendicular trajectory towards the gun’s barrel?
you won’t have delayed responses, you will have to stop moving to shoot just like managing the current gnasher recoil
I would love the option to toggle it on/off
judgment was so ahead of its time it’s astonishing how many features are being brought back in 5 and we’re all loving them
yes and no
Gears5 lacks identity and mission
but in their defense, the movement system and its gunplay is not an easy task to balance yet they’re taking their time testing stuff which is absolutely nonsense for a triple A game